Gaming Machine Technical Requirements




892

NEW ZEALAND GAZETTE

No. 32

Power Save Mode Activation Conditions

3.8.22 Power Save Mode shall only be activated when there are no credits or faults on the gaming machine, the gaming machine is in a disabled state (i.e. the venues licensing hours have expired) and the gaming machine has been idle for a period of time not less than [PSAVACT]. (Note: this value may be infinity.)

3.8.23 For the purposes of this section, a gaming machine will be defined as being “idle” if for [PSAVACT] it:

a) does not have any key-switch activated (e.g. accessing Audit Mode);

b) does not have any door open;

c) is not enabled;

d) has no credits on the “win” meter yet to be transferred to the player’s credit meter;

e) has not had any coins or banknotes input;

f) has not had its touch screen touched has not had any button pressed; or

g) does not have any fault condition.

Power Save Mode Control

3.8.24 Power Save Mode must be capable of being enabled or disabled by a technician via Set Up Mode, or via a CMCS (if applicable).

Exit from Power Save Mode

3.8.25 The gaming machine will exit from Power Save Mode and return to the normal display mode immediately upon it ceasing to be “idle”, (if not using a manual power save implementation).

Components De-energised during Power Save Mode

3.8.26 While in Power Save Mode, power must be removed from the coin diverter, incandescent display, monitor and all fluorescent lights. Critical security functions of the gaming machine must still be performed.

Hardware activated Power Save Mode

3.8.27 Power save mode may be activated manually (i.e. via an auxiliary power switch or key switch) and in this case the conditions listed under Section 3.8.22 and 3.8.23 are void.

Mechanical Reels/Wheels

Re-spin after gaming machine Re-activation

3.8.28 Microprocessor controlled reels (e.g. stepper motor reels) must re-spin automatically to the last legally obtained play-mode result when the play mode is re-entered (e.g. the main door is closed, power is restored, audit mode is exited, or a fault condition cleared).

Reel Bounce

3.8.29 Reel bounce and float must be prevented when stopping each spinning reel.

Minimum Reel Spin

3.8.30 Each microprocessor controlled reel must spin at least one revolution per play.

Active Monitoring of Reel Position

3.8.31 Microprocessor controlled reels must be monitored to detect malfunctions such as a reel which is jammed, or is not spinning freely, or any attempt to manipulate their final resting position.



Next Page →



Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Gaming Machine Display and Functional Requirements (continued from previous page)

🏭 Trade, Customs & Industry
Gaming machines, display requirements, cancel credit, multi-game, video displays, touch screens, power save mode