✨ Gaming Machine Standards




NEW ZEALAND GAZETTE

No. 32

856

3.12 Last Play Recall

Hopper Test ......................................................................................................... 900
Coin In Validation Test .......................................................................................... 900
Coin Payout ............................................................................................................... 900
Credits Input During Test Mode ................................................................................. 900
Last Play Recall .......................................................................................................... 900
Number of Last Plays Required ................................................................................... 901
Last Play Information Required .................................................................................. 901

3.13 Multiple Games

Game Sequences ......................................................................................................... 901
Multiple Games ........................................................................................................ 902
Selection of Game for Play .......................................................................................... 902
Location of Meters ...................................................................................................... 902
Configuration of Multi-Game Gaming Machines ......................................................... 902

3.14 Random Number Generator and Symbol Selection

Random Number Generator and Symbol Selection .................................................... 902
Game Result Determination ........................................................................................ 902
Fundamental RNG Requirement .................................................................................. 903
Choice of Algorithm .................................................................................................... 903
Background RNG Activity Requirement ........................................................................ 903
RNG Seeding ............................................................................................................... 903
Minimum Period for Prize Determination using One RNG Value .................................. 904
Minimum Range Requirement ....................................................................................... 904
Mapping ....................................................................................................................... 904
Scaling Algorithms ...................................................................................................... 904

3.15 Progressive Jackpots

Progressive Jackpots .................................................................................................. 904
Communication with Jackpot Controller ........................................................................ 904
Modification of Jackpot Parameters ............................................................................. 905

Method of Modification ......................................................................................... 905
Modified Parameters do not Affect Active Jackpots ................................................. 905
Reset of Jackpot Amounts ........................................................................................... 905
Jackpot Specific Faults ................................................................................................. 905
Display of Jackpot Fault Condition .............................................................................. 905
Progressive Jackpot Prize Expectation ......................................................................... 905

3.16 Gaming Machine Events

Gaming Machine Events ............................................................................................ 905
Gaming Machine Faults ................................................................................................ 906

Action on Occurrence of a Fault Event ................................................................. 906
Action on Clearance of a Fault Event .................................................................... 906
Faults to be Treated as Events ............................................................................... 906

Banknote Faults and Remedial Actions ........................................................................ 908
Door Open/Close Events ........................................................................................ 908
Non-fault Gaming Machine Events .............................................................................. 909
Notification of Faults .................................................................................................. 910

3.17 Code and Compilation

Code and Compilation ................................................................................................. 910
Source Code Module Requirements ............................................................................. 910
Source Code Comments ............................................................................................. 911
Source Code Completeness ......................................................................................... 911
Redundant Code Sections ............................................................................................ 911
Description of Variables ................................................................................................. 911
Program Storage Media Identification .......................................................................... 911

3.18 Security/Integrity

Security/Integrity ........................................................................................................ 911
Modification of Gaming Machine Characteristics .......................................................... 911
External Mechanism Affecting Play ......................................................................... 911
Permitted Reconfiguration ...................................................................................... 911

Gamble Configuration ........................................................................................... 912
Approval of Gaming Machine Configuration Settings ................................................. 912
Validation of Gaming Machine Configuration Settings ................................................. 912
Gaming Machine Central System Address Entry in Setup Mode .................................. 912



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

πŸ›οΈ Amendment to Casino Keno, Racing Game, and Gaming Machines Rules (continued from previous page)

πŸ›οΈ Governance & Central Administration
4 January 2002
Gaming Machine, National Standard, Revision, Schedule, Cash Input Systems, Cash Output Systems, Software Standard, Metering, Program Interruption, Door Monitoring, Credit Acceptance, Credit Redemption, Display Requirements, Button Icons, Hidden Touch Points, Power Save Mode, Mechanical Reels, Re-spin, Reel Bounce, Minimum Reel Spin, Active Monitoring, Game Play, Game Rules, Game Fairness, Modification of a Game, Wagers, Game Play Information, Automatic Game Play Initiation, Games with Components of Skill, Prize Determination, Game Minimum RTP, Game Maximum RTP, Standard Deviation, Non-linear Paytables, Carded Percentage, Bet and Win Limits, Feature Exit, Autoplay, Gamble, Auto Gamble, Metamorphic Games, Residual Credit Removal, Game Fairness Objectives, Card Games, Ball Drawing Games, Roulette Wheel, Spinning Reels, Dice Rolling, Coin Tossing Games, Other Games, Audit Mode, Test/Diagnostic Mode, Test Games, Hopper Test, Coin In Validation Test, Coin Payout, Credits Input During Test Mode, Last Play Recall, Number of Last Plays Required, Last Play Information Required, Multiple Games, Game Sequences, Selection of Game for Play, Location of Meters, Configuration of Multi-Game Gaming Machines, Random Number Generator and Symbol Selection, Game Result Determination, Fundamental RNG Requirement, Choice of Algorithm, Background RNG Activity Requirement, RNG Seeding, Minimum Period for Prize Determination using One RNG Value, Minimum Range Requirement, Mapping, Scaling Algorithms, Progressive Jackpots, Communication with Jackpot Controller, Modification of Jackpot Parameters, Method of Modification, Modified Parameters do not Affect Active Jackpots, Reset of Jackpot Amounts, Jackpot Specific Faults, Display of Jackpot Fault Condition, Progressive Jackpot Prize Expectation, Gaming Machine Events, Gaming Machine Faults, Action on Occurrence of a Fault Event, Action on Clearance of a Fault Event, Faults to be Treated as Events, Banknote Faults and Remedial Actions, Door Open/Close Events, Non-fault Gaming Machine Events, Notification of Faults, Code and Compilation, Source Code Module Requirements, Source Code Comments, Source Code Completeness, Redundant Code Sections, Description of Variables, Program Storage Media Identification, Security/Integrity, Modification of Gaming Machine Characteristics, External Mechanism Affecting Play, Permitted Reconfiguration, Gamble Configuration, Approval of Gaming Machine Configuration Settings, Validation of Gaming Machine Configuration Settings, Gaming Machine Central System Address Entry in Setup Mode