✨ Gaming Machine Technical Standards
8 APRIL
NEW ZEALAND GAZETTE
855
Button Icons ......................................................................................................... 891
Hidden Touch Points............................................................................................. 891
Power Save Mode........................................................................................................ 891
Power Save Mode Requirement............................................................................. 891
Power Save Mode Activation Conditions ................................................................ 892
Power Save Mode Control..................................................................................... 892
Exit from Power Save Mode................................................................................... 892
Components De-energised during Power Save Mode.............................................. 892
Hardware activated Power Save Mode................................................................... 892
Mechanical Reels/Wheels ............................................................................................ 892
Re-spin after gaming machine Re-activation........................................................... 892
Reel Bounce......................................................................................................... 892
Minimum Reel Spin............................................................................................... 892
Active Monitoring of Reel Position .......................................................................... 892
3.9 Game Play.................................................................................................................... 893
Game Rules ................................................................................................................ 893
Game Fairness............................................................................................................ 893
Modification of a Game................................................................................................. 893
Commencement of Games ........................................................................................... 893
Wagers ....................................................................................................................... 893
Game Play / Idle Mode................................................................................................. 893
Game Play Information................................................................................................. 893
Initiation of Game Play ................................................................................................. 894
Automatic Game Play Initiation ..................................................................................... 894
Games with Components of Skill .................................................................................. 894
Prize Determination...................................................................................................... 894
Game Minimum RTP.................................................................................................... 894
Game Maximum RTP ................................................................................................... 894
Standard Deviation....................................................................................................... 894
Non-linear Paytables .................................................................................................... 895
Carded Percentage...................................................................................................... 895
Bet and Win Limits....................................................................................................... 895
Feature Exit................................................................................................................. 895
Autoplay ...................................................................................................................... 895
Gamble....................................................................................................................... 895
Auto Gamble ........................................................................................................ 896
Metamorphic Games .................................................................................................... 896
Requirements of Metamorphic Games ................................................................... 896
Extra Credits Wagered During Metamorphic Games ............................................... 896
Metamorphic Game’s Return................................................................................. 896
Residual Credit Removal.............................................................................................. 897
Game Fairness Objectives............................................................................................ 898
Card Games ......................................................................................................... 898
Ball Drawing Games ............................................................................................. 898
Roulette Wheel, Spinning Reels, Dice Rolling, Coin Tossing Games ........................ 898
Other Games ........................................................................................................ 899
3.10 Audit Mode ................................................................................................................... 899
Audit Mode Requirements ............................................................................................ 899
3.11 Test/Diagnostic Mode ................................................................................................... 899
Entry to Test/Diagnostic Mode ...................................................................................... 899
Exit from Test/Diagnostic Mode..................................................................................... 899
Test Games................................................................................................................. 899
Information Required in Test Mode................................................................................ 899
Special Test Modes...................................................................................................... 900
Combination and Paycheck Mode .......................................................................... 900
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏛️
Amendment to Casino Keno, Racing Game, and Gaming Machines Rules
(continued from previous page)
🏛️ Governance & Central Administration4 January 2002
Gaming Machine, National Standard, Revision, Schedule, Cash Input Systems, Cash Output Systems, Software Standard, Metering, Program Interruption, Door Monitoring, Credit Acceptance, Credit Redemption, Display Requirements, Button Icons, Hidden Touch Points, Power Save Mode, Mechanical Reels, Re-spin, Reel Bounce, Minimum Reel Spin, Active Monitoring, Game Play, Game Rules, Game Fairness, Modification of a Game, Wagers, Game Play Information, Automatic Game Play Initiation, Games with Components of Skill, Prize Determination, Game Minimum RTP, Game Maximum RTP, Standard Deviation, Non-linear Paytables, Carded Percentage, Bet and Win Limits, Feature Exit, Autoplay, Gamble, Auto Gamble, Metamorphic Games, Residual Credit Removal, Game Fairness Objectives, Card Games, Ball Drawing Games, Roulette Wheel, Spinning Reels, Dice Rolling, Coin Tossing Games, Other Games, Audit Mode, Test/Diagnostic Mode, Test Games