β¨ Gaming Regulations
3394 NEW ZEALAND GAZETTE No. 114
c. The winning event that gives entry to a feature game must not involve the winning of a stand-alone progressive or linked progressive jackpot.
d. The return from all feature games is to be theoretically and demonstrably greater than or equal to 87%.
D.3.1.4.2. Double Up
a. A maximum of five (5) consecutive double-up attempts may be made following a win on the primary game.
b. The double-up game must be a "zero expectation game" ie. it must have a theoretical 100% player return.
D.3.1.4.3. Random Prize
A game may offer random prizes provided that there is an equally likely chance to obtain a random prize on each play of a game.
D.3.1.4.4. Jackpots
The obtaining of (a) set winning combination(s) may result in the awarding of a progressive prize as advertised on a progressive meter.
D.3.1.4.5. Other
The Authority will consider any other type of game feature as it is presented.
D.3.2. Symbol Mapping
a. The mapping of numbers directly from RNG output or through a scaling algorithm shall not bias a symbol to occur with a probability not equal to its statistical expectation.
b. Symbols of virtual reel games (video) MUST appear to the player in the same arrangement as per the reel strips. No manipulation or rearrangement of the reels' symbols when displayed to the player is permitted.
D.3.3. Game Fairness Objectives
The following minimum requirements for game fairness objectives and their intent are to be achieved. The intent of the objectives is to ensure that the probability distribution of each random event within a game is:
a. as it appears to the player,
b. as it is represented to the player, and
c. as it could reasonably be inferred by the player.
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VUW Te Waharoa —
NZ Gazette 1994, No 114
NZLII —
NZ Gazette 1994, No 114
β¨ LLM interpretation of page content
π
Game Design Requirements
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π Trade, Customs & IndustryGaming Regulations, Game Design, Random Number Generators, Prize Tables, Game Features