β¨ Gaming Regulations
3392 NEW ZEALAND GAZETTE No. 114
This part applies to all games incorporating an element of chance, and therefore requiring a random selection process.
D.2. Random Selection Process
D.2.1. Software RNG versus Hardware RNG
The Authority does not mandate the method of random number generation. A pseudo-random number generating algorithm, a dice shaker, a selector of keno balls, or a roulette wheel, etc. may all be acceptable RNGs.
D.2.2. Requirement for Random Number Generators
The fundamental requirement is that the use of a random number generator (RNG) results in the selection of game symbols or production of game outcomes which are able to be proven to:
- Be statistically independent,
- Be uniformly distributed over their range,
- Pass various recognised statistical tests, and
- Be unpredictable.
D.2.2.1. Additional Requirements for a Software-Based RNG
D.2.2.1.1. Choice of Algorithm
The choice of algorithm is at the discretion of the supplier of equipment.
D.2.2.1.2. Background RNG Activity Requirement
- The RNG must be cycled continuously between games.
- At the time that a play button is pressed the random sequence of numbers currently available is to be selected.
D.2.2.1.3. RNG Seeding
- The method of seed generation must ensure that the same sequence of random numbers is never used in more than one device at the same time.
- Seeding and re-seeding must be kept to an absolute minimum.
D.2.3. Scaling Algorithms
- If a random number with a range shorter than that provided by the RNG is required for some purpose within the gaming machine, the method of re-scaling, i.e. converting the number to the lower range, is to be designed so that all numbers within the lower range are equally probable.
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VUW Te Waharoa —
NZ Gazette 1994, No 114
NZLII —
NZ Gazette 1994, No 114
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Game Design Requirements
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π Trade, Customs & IndustryGaming Regulations, Game Design, Random Number Generators, Prize Tables, Game Features