✨ Gaming Device Technical Requirements




viii. cabinet door closed
ix. restricted compartment door open
x. restricted compartment door closed
xi. power off restricted compartment door open
xii. power off restricted compartment door closed

Terminal Specific
i. coin yoyo
ii. coin/note-in jam
iii. hopper jam
iv. hopper empty
v. hopper runaway
vi. extra coin paid
vii. reel tilt
viii. diverter/optics error
ix. cancelled credit
x. printer out of paper
xi. jackpot

Controller Specific
i. controller fault/disconnect
ii. progressive award

Other
i. other events as required by the Authority from time to time.

C.3.2.16. Test/Service/Demo Mode
a. When in test, demo or service mode, the current play-mode status of the game, including player's credit, must be preserved.
b. A message indicating that the machine is in demo or service or test mode must be clearly displayed.
c. If a hopper test exists, all coins must still be properly accounted for in all circumstances.
d. Where the possibility exists to obtain credits whilst in test mode, those credits are to be automatically cancelled when the door is closed and shall not be accredited to the meters.

C.3.2.17. Auditing Information
a. Auditing information is to be retrievable at all times except during game play or when in test mode.
c. It is not mandatory that auditing information be displayed on the device from which the information originates. That is, it may be displayed on an external device and/or computer to which the gaming device has communicated such information.
b. The device must not be playable while auditing information is being displayed on the device.



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VUW Te Waharoa PDF NZ Gazette 1994, No 114


NZLII PDF NZ Gazette 1994, No 114





✨ LLM interpretation of page content

πŸ›οΈ Event Handling and Fault Diagnosis for Gaming Devices (continued from previous page)

πŸ›οΈ Governance & Central Administration
Gaming Devices, Event Handling, Fault Diagnosis, Terminal Specific, Controller Specific, Test Mode, Service Mode, Demo Mode, Auditing Information