β¨ Gaming Device Requirements
1 NOVEMBER NEW ZEALAND GAZETTE 3385
C.3.2.14.2. Credit Meter
a. A gaming device must have a "Credit" meter and a "Collect" meter.
b. The number of credits resulting from a prize, as displayed on the pay table, must be added to the credit meter when won.
c. The player's current credits shall always be prominently displayed.
d. The number of credits staked on the game shall be subtracted from the player's credit meter.
e The number of credits collected shall be subtracted from the player's credit meter.
C.3.2.14.3. Feature Games
a. If a base game may be followed by feature games, then only the total number of credits won at the end of a feature game series is to be added (eg. if after four double-up games the metered win is 16, then after the fifth it is 0, only 0 is to be added to the coins won meter).
b. The number of credits bet on feature games is not to be added to the turnover meter unless credits which are additional to the credits won from the base game are required to be wagered to play the feature. In this case the credits bet, and the coin in (where coins have been inserted), are to be accounted for.
C.3.2.14.4. Labelling
All retrievable electronic statistics or other information must be suitably labelled.
C.3.2.14.5. Meter Overflow
In the event that a meter, of any type, reaches its maximum value it must automatically wrap back to zero and subsequently continue counting (from zero) in the normal way.
C.3.2.15. Event Handling
a. To assist with service and fault diagnosis, the nature of the event must be displayed.
b. All fault conditions may activate a tower light. The Authority does not mandate the use of tower lights to indicate events.
c. Upon the occurrence of an event as listed below, the gaming equipment is to disable all gaming functions until the condition is cleared in a manner which requires the intervention of a venue employee. It is understood that not all events will be applicable to all devices. Please refer also to E.2.4:
Common
i. power off
ii. power on
iii. EPROM validation or signature failure
iv. unrecoverable RAM failure
v. unrecoverable EEPROM validation failure
vi. low RAM back-up battery
vii. cabinet door open
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VUW Te Waharoa —
NZ Gazette 1994, No 114
NZLII —
NZ Gazette 1994, No 114
β¨ LLM interpretation of page content
ποΈ
Casino Operator Requirements Detailed Table of Contents
(continued from previous page)
ποΈ Governance & Central AdministrationCasino, Operator Requirements, Screen Save, Touch Screens, Printer, Metering, Multi-Game
ποΈ Credit Meter and Collect Meter Requirements for Gaming Devices
ποΈ Governance & Central AdministrationGaming Devices, Credit Meter, Collect Meter, Prize Credits, Player Credits
ποΈ Feature Games Credit Handling for Gaming Devices
ποΈ Governance & Central AdministrationGaming Devices, Feature Games, Credit Handling, Base Game, Double-Up Games
ποΈ Labelling Requirements for Gaming Device Statistics
ποΈ Governance & Central AdministrationGaming Devices, Electronic Statistics, Labelling, Information Display
ποΈ Meter Overflow Handling for Gaming Devices
ποΈ Governance & Central AdministrationGaming Devices, Meter Overflow, Maximum Value, Counting
ποΈ Event Handling and Fault Diagnosis for Gaming Devices
ποΈ Governance & Central AdministrationGaming Devices, Event Handling, Fault Diagnosis, Tower Light, Service, Fault Conditions