β¨ Gaming Equipment Definitions
1992
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
Coinciding Wins
Coinciding wins occur when two or more winning patterns of a distinct kind are displayed.
Collect Mode
The mode where the gaming machine dispenses coins from the hopper after the patron has pressed collect to redeem credits under a certain value.
Configuration Mode
The mode accessible after a full RAM reset which upon completion transitions the gaming machine into active gaming. This occurs either host controlled or manually via a RAM Reset, and is used to input the configuration data and default values (such as machine address, serial number, denomination, SAP base amounts etc.).
Console
The gaming machine base - including the drop bucket. (In some jurisdictions the console is considered to be not part of the gaming machine.)
CPU
Central Processing Unit.
Critical Memory
Memory locations storing information that is considered vital for the continued proper operation of the gaming machine.
Critical Processor
CPUs dedicated to game control, progressives, communications, audit, etc. Does not include CPUs dedicated to video or sound.
Demonstration Mode
A gaming machine in demonstration mode is in a non-configured state, i.e. the configuration a gaming machine is in when it is delivered in from the factory, or reset to a state via a RAM Reset.
Disruption
Any form of disoperation, component failure, or interference to the equipment.
Electrostatic Interference
The physical property of being able to create electronic interference to a device by either discharging static electricity onto the surface of the unit (such as from a user), or via a mains power or communication cable (from lightning for example).
EMI
Electromagnetic Interference - the physical characteristic of an electronic device to emit electronic noise either into free air, onto the mains power lines, or communication cables.
EPROM
Electrically Programmable Read Only Memory β a storage area which may be filled with data and information, which once written is not modifiable, and which is retained even if there is no power applied to the machine. Modification (erasure) is only possible by the application of a Ultra Violet (UV) light source.
ESD
Electrostatic Discharge (see Electrostatic Interference).
Fault Condition
A lock-up state activated by the gaming machine detecting an event which it is programmed to cause a discontinuance of game play.
Fault Mode
A mode where the gaming machine has disabled itself, preventing game play, as a result of a fault condition occurring on the gaming machine.
Feature
Any additional free game, free spin of certain reels, metamorphosis of the basic game rules or secondary choice necessary to complete a game (except gamble) is considered a feature.
Firmware
The embedded program memory of a computer.
Gamble
A game option, such as Double-Up, that may be selected following a win. This refers to player options where some or all of the winnings may be wagered at a 100% player return - includes multipliers other than evens, e.g. "pick a suit" where four outcomes are offered at 0.25 probability.
Game Cycle
The total number of possible outcomes of a game.
Game Detail Sheet
A manufacturer supplied information sheet detailing the game details and parameters that can be configured on a gaming machine via a monitoring system.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
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