✨ Gaming Equipment Definitions




1992

NEW ZEALAND GAZETTE, No. 79

29 JUNE 2004

Coinciding Wins

Coinciding wins occur when two or more winning patterns of a distinct kind are displayed.

Collect Mode

The mode where the gaming machine dispenses coins from the hopper after the patron has pressed collect to redeem credits under a certain value.

Configuration Mode

The mode accessible after a full RAM reset which upon completion transitions the gaming machine into active gaming. This occurs either host controlled or manually via a RAM Reset, and is used to input the configuration data and default values (such as machine address, serial number, denomination, SAP base amounts etc.).

Console

The gaming machine base - including the drop bucket. (In some jurisdictions the console is considered to be not part of the gaming machine.)

CPU

Central Processing Unit.

Critical Memory

Memory locations storing information that is considered vital for the continued proper operation of the gaming machine.

Critical Processor

CPUs dedicated to game control, progressives, communications, audit, etc. Does not include CPUs dedicated to video or sound.

Demonstration Mode

A gaming machine in demonstration mode is in a non-configured state, i.e. the configuration a gaming machine is in when it is delivered in from the factory, or reset to a state via a RAM Reset.

Disruption

Any form of disoperation, component failure, or interference to the equipment.

Electrostatic Interference

The physical property of being able to create electronic interference to a device by either discharging static electricity onto the surface of the unit (such as from a user), or via a mains power or communication cable (from lightning for example).

EMI

Electromagnetic Interference - the physical characteristic of an electronic device to emit electronic noise either into free air, onto the mains power lines, or communication cables.

EPROM

Electrically Programmable Read Only Memory – a storage area which may be filled with data and information, which once written is not modifiable, and which is retained even if there is no power applied to the machine. Modification (erasure) is only possible by the application of a Ultra Violet (UV) light source.

ESD

Electrostatic Discharge (see Electrostatic Interference).

Fault Condition

A lock-up state activated by the gaming machine detecting an event which it is programmed to cause a discontinuance of game play.

Fault Mode

A mode where the gaming machine has disabled itself, preventing game play, as a result of a fault condition occurring on the gaming machine.

Feature

Any additional free game, free spin of certain reels, metamorphosis of the basic game rules or secondary choice necessary to complete a game (except gamble) is considered a feature.

Firmware

The embedded program memory of a computer.

Gamble

A game option, such as Double-Up, that may be selected following a win. This refers to player options where some or all of the winnings may be wagered at a 100% player return - includes multipliers other than evens, e.g. "pick a suit" where four outcomes are offered at 0.25 probability.

Game Cycle

The total number of possible outcomes of a game.

Game Detail Sheet

A manufacturer supplied information sheet detailing the game details and parameters that can be configured on a gaming machine via a monitoring system.



Next Page →



Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

🏭 Glossary of Terms and Abbreviations for National Standard (continued from previous page)

🏭 Trade, Customs & Industry
Glossary, Terms, Abbreviations, Gaming Equipment, Definitions