Gaming Machine Technical Requirements




29 JUNE 2004

NEW ZEALAND GAZETTE, No. 79

1983

1.46.27 For device and game protection from nefarious activities, identify the game program storage media and/or other sensitive items which should be “sealed” in the machine by the regulatory authority.

1.46.28 Provide details of all program checks and when they are performed.

Data Retention

1.46.29 Describe the gaming machine’s program state retention and recovery capabilities and procedures in the event of a mains power outage or RAM corruption.

1.46.30 Provide details of power down procedures.

1.46.31 Describe fully the functions and tests performed on initial startup of the machine, including the method of detection of corrupted (BBU) backup memory.

1.46.32 List information stored in (BBU) back-up memory.

Metering Systems

1.46.33 State the following for all main electronic soft meters (e.g. turnover, total wins, etc.):
a) label;
b) size (bytes in memory);
c) binary or BCD; and
d) how to view the meter.

1.46.34 State when it is possible to access meters and last game information.

1.46.35 State the size of all meters on screen, and whether any meters can be over written.

1.46.36 State how meters are protected from corruption and when checked.

1.46.37 State what happens when meters roll-over.

1.46.38 State how meters are reset, partial or complete and provide any equipment required.

1.46.39 State the information stored for last and previous games.

1.46.40 State how the RNG, error states, critical memory pointers, etc. are protected, if different to the main meters.

Coin And Banknote Validation

1.46.41 Provide information regarding the communication from all parts of the coin validation circuitry to the main processor, i.e. the sequence of events to detect:
a) a valid coin;
b) a coin jam;
c) a coin Yo-Yo;
d) a diverter fault/coin to cash box tilt; and
e) any other coin-in condition.

1.46.42 Provide the communication protocol and flow charts between the CPU and the bill acceptor.

1.46.43 Provide details of all banknote specific meters maintained by the gaming machine.

1.46.44 Provide details of storage of all critical data relative to banknote input.

1.46.45 Provide details of banknote specific information available while in audit mode.

1.46.46 Provide details of how specific banknote denominations are enabled or disabled in the gaming machine.

1.46.47 Provide details of how the banknote disable credit limit parameter is set within the gaming machine and the range of values that this parameter may be set.

1.46.48 Provide details of methods used to detect yo-yos and stuck coins.

1.46.49 Provide details of method of tuning the validator (if possible).

1.46.50 Provide details of note acceptor disabling conditions.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





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🏭 Full Software Submission Requirements (continued from previous page)

🏭 Trade, Customs & Industry
Gaming Machine, Software Submission, Data Retention, Metering Systems, Coin Validation, Banknote Validation