✨ Banknote Acceptance Specifications
1970
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
Banknote Acceptance Specifications
This chapter sets out the core banknote acceptance device requirements for each Australian and New Zealand jurisdiction’s gaming machine technical standard.
1.41 Banknote Acceptance Devices - Functional Requirements
General
1.41.1
All acceptance devices must be able to detect the entry of valid banknotes and provide a method to enable the gaming machine software to interpret and act appropriately upon a valid or invalid input.
1.41.2
The acceptance device(s) must be electronically based and be configured to ensure that it only accepts valid banknotes of legal tender for that Jurisdiction (e.g. Australian or New Zealand) and rejects all others.
1.41.3
All accepted banknotes are to be deposited into the secure banknote storage area.
1.41.4
All invalid or disabled banknotes are to be rejected and returned to the player.
1.41.5
An acceptance device must include a mechanism which prohibits the input of any banknotes, or alternatively, rejects all banknotes entered, during periods when the gaming machine is inoperable or deactivated for any reason.
1.41.5a Acceptance of banknotes for crediting to the credit meter must only be possible when the gaming machine is enabled for play. Other states such as fault conditions and audit mode must cause the disabling of the banknote acceptor system.
Disabling Banknote Values
1.41.6
A banknote acceptor device must be implemented with a means to enable or disable particular value banknotes. The procedure for setting acceptable banknote values must be via a command from the CMCS or access to a secure area of the gaming machine. If permanent artwork is used to display the acceptable denominations, the latter method which requires attending each gaming machine is preferred.
1.41.7
The banknote acceptor device must have a banknote storage area (e.g. receptacle) full sensor. An error message must be either displayed on the gaming machine or to the venue operator in the event that this sensor is activated. The banknote acceptor must disable itself but game play may continue.
1.41.8
All banknote handling devices must provide a means through which the gaming machine software may detect and/or logically deduce when potential cheating is in process. For example, identification of counterfeit banknotes, (if possible) or banknote yo yo if a banknote yo yo is physically possible.
1.41.9
The gaming machine must be able to detect that a banknote jam has occurred.
1.41.10 If the banknote acceptor only accepts banknotes in a particular direction, orientation or with a particular side facing up, there must be sufficient instructions on the gaming machine artwork to clearly indicate this to the patrons. A label with a graphical picture of the banknote orientation attached near the banknote entry point is considered to be the best method of meeting this requirement.
1.41.11 Under no circumstances may credits be lost if banknotes are input during game play.
1.41.12 A gaming machine must not register credits as the result of banknote input until the banknote has passed the point where it is possible to be rejected by the acceptor or be withdrawn.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
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Banknote Acceptance Specifications for Gaming Machines
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🏭 Trade, Customs & IndustryBanknote Acceptance, Gaming Machines, Functional Requirements, Jurisdiction, Legal Tender, Secure Storage, Rejection, Disabling, Error Handling, Cheating Detection