Gaming Machine Standards




29 JUNE 2004

NEW ZEALAND GAZETTE, No. 79

1963

1.37.16 Pair Split rules must be explained. Areas to be addressed are:
1.37.17 split aces have only one card dealt to each ace, if this is the game rule;
1.37.18 further splits, if available; and
1.37.19 double-down after splits, if available.
1.37.20 Double-down rules are to be clearly explained including limitations of which totals may allow a double down to be selected.
1.37.21 The current total of all hands, including the Dealer’s total, must be displayed during and at the end of the game. The term “Bust” or the equivalent may be used to indicate a hand whose total has exceeded 21.
1.37.22 Dealer play rules must be clearly explained including special treatment of a soft 17 count, if any.
1.37.23 Any limits on the number of cards that may be drawn by Player and/or Dealer are to be explained including winners declared (if any) when the limit is reached (e.g. Five Under wins).
1.37.24 Surrender Rules are to be explained, if any exist.
1.37.25 If the player loses on “Dealer Push” this is to be clearly explained.
1.37.26 “London Deal” rules are to be clearly explained, if they exist.
1.37.27 Winning hands must be clearly labelled as to the win category, e.g. “Blackjack”, “Six Under” or “Push”.
1.37.28 If Pair Splits have occurred, the results for each hand are to be shown (total points, resultant win or loss category, amount won, amount wagered).
1.37.29 Special rules, if any, must be clearly explained.
1.37.30 All player options which are available at any point in time are to be shown on the artwork.

1.38 Other Games

1.38.1 This section is to address games that do not fall into any of the above categories. It is not possible to address all such games but the following specifications apply to those which have been in use in Australia and New Zealand. Other games will be considered on a case by case basis.

General

1.38.2 Initial player selection options are to be described (e.g. selection of a runner in a horse race should identify name, number and expected payout).
1.38.3 Player selection options once the game has commenced should be clearly shown on the screen.
1.38.4 The winning amount for each separate wager and total winning amount are to be displayed on the screen.

Roulette

1.38.5 If standard Roulette is simulated, the following rules apply. Variations will be considered on a case by case basis:
a) Each “Zero” used must be uniquely labelled (e.g. “0”, “00”, “000”).
b) The simulated Roulette wheel must be in the identical format as a standard casino wheel (including colours of landing locations and position of numbers) with the exception that the position of “Zeroes” if more than one exist, in which case the “Zeroes” may be placed arbitrarily.
c) A scorecard or description of all available wagers and their payouts must be accessible by the player while not in game play.
d) The method of selecting individual wagers is to be explained by the artwork.
e) The wager(s) already selected by the Player are to be displayed on the screen.
f) The simulated ball spin must result in a location that unambiguously determines the winning number.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, Blackjack, Rules, Pair Split, Double-down, Dealer Play, Surrender Rules, Winning Hands, Player Options, Other Games, Roulette