Gaming Machine Standards




29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79

1957

Scattered Pays

1.35.9

The artwork must clearly indicate that scattered pays are multiplied by the total number of credits staked. This may be either via a message or a tabulation of all possible wagers and their payouts. If partial tabulation is used the artwork must clearly indicate that the prize for one credit (or other appropriate bet) staked is multiplied by the total number of credits bet. Alternate game instructions must ensure that it is not possible to incorrectly assume that the tabulated prizes are further multiplied by credits bet.

Tokenised Games

1.35.10

All games that can be tokenised must have all prize references in credits and not coins. Appropriate statements indicating that all prizes are shown in credits must be displayed.

Cash Prizes

1.35.11

The nature of all prizes must be clearly indicated. If some prizes are in cash whilst some others are in credits, this must be stated.

Scatters

1.35.12

The scattered symbol must be clearly labelled with the word "scatters" once in the game instructions. Further occurrences of the scattered symbol in the game instructions do not require further labelling.

Maximum Bet

1.35.13

The artwork must either state the maximum bet, the number of credits that can be bet per selected lit line and the number of possible lines available or it must be possible to deduce this information from the game rules.

Minimum Bet

1.35.14

The minimum bet (if not easily deduced via the button panel) must be readily available to the player.

Positioning, Size, Colour And Shape

One Symbol/Prize Instructions

1.35.15

Game instructions that belong to only one symbol/prize or a group of symbols/prizes must be clearly associated with the symbol/prize or group of symbols/prizes. This may be achieved with appropriate framing or boxing. Additional wording such as "these symbols" could also be used.

Grouped Instructions

1.35.16

Game instructions which are grouped by appropriate framing, boxing or other means to be associated with a particular symbol, group of symbols or game feature(s) must not apply to other symbols or game features outside the group. For example, global game rules cannot be placed inside an area of grouped instructions dealing specifically with a free spin feature.

Global Instructions

1.35.17

Game instructions that refer to all symbols/prizes must read "ALL" or equivalent. If some symbols/prizes are excluded from these instructions, this must be indicated with wording such as "EXCEPT" or equivalent.

Messages' Colour

1.35.18

Game instructions must be printed in a colour that contrasts with the background colour to ensure that all instructions are clearly readable. For example black print on dark purple background is not acceptable.

Symbols’ Shape

1.35.19

Symbols that are not characters or numbers must maintain the same shape throughout all artwork, except while animation is in progress. Any symbol that changes shape or colour during an animation process must not appear in a way that might misrepresent another symbol in the paytable.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, Artwork Requirements, Scattered Pays, Tokenised Games, Cash Prizes, Scatters, Maximum Bet, Minimum Bet, Positioning, Size, Colour, Shape, Symbols