Gaming Machine Standards




1944 NEW ZEALAND GAZETTE, No. 79 29 JUNE 2004

1.28 Progressive Jackpots

Communication with Jackpot Controller

1.28.1
There must be a secure, two-way communication protocol between the main game processor board and the jackpot controller (if used). This protocol must incorporate CRCs at a minimum for data integrity and security.

Modification of Jackpot Parameters

Method of Modification

1.28.2
The method by which system jackpot parameter values are modified or entered is to be secure. Parameters to be addressed are:

a) increment values;
b) secondary pool increments;
c) reset values;
d) maximum values; and
e) participating gaming machines.

Modified Parameters do not Affect Active Jackpots

1.28.3
If parameters are changed on a jackpot that is active, the application of these changes is not to apply until the jackpot is won other than by a full RAM reset.

Reset of Jackpot Amounts

1.28.4
The current jackpot amounts, including overflow meters, must be able to be set once per RAM reset in configuration mode. The default values will be the reset amounts and game play shall not be permitted until the current values are set to a value equal to or greater than the default value and accepted (or the default values have been accepted).

Jackpot Specific Faults

1.28.5
If the following events occur, the gaming machine is to be notified and act in accordance with other requirements of this document:

a) at any time communication between the progressive controller and the gaming machine is lost;
b) a controller RAM or PSD mismatch occurs; or
c) the game meters are validated against the controller's meters (via communications between the game board and controller), and they do not reconcile.

Display of Jackpot Fault Condition

1.28.6
When a controller fault occurs, it is preferred that it alternates the displays between the current amount and an appropriate fault message (this may not be applicable for purely BCD driven displays).

Progressive Jackpot Prize Expectation

1.28.7
Where games include a progressive component, the expected trigger value of the progressive value of the progressive meter must be less than or equal to the ceiling amount.

1.29 Gaming Machine Events

1.29.1
Gaming machine events include the occurrence of a fault condition, incidents of de-activation, the changing of an important state such as a door open, and large jackpot wins, etc.

1.29.2
Gaming machine events require different gaming machine de-activation depending upon the event. Re-activation requires different level of intervention (e.g. none, attendant, technician, Central System) depending upon the type of event. See the following tables: Table 3-6 : Gaming Machine Faults and Remedial Actions, Table 3-7 : Gaming Machine Door Open/Close Event Definitions and Table 5-1 : Banknote Faults and remedial Actions.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Progressive Jackpots, Jackpot Controller, Fault Conditions