✨ Gaming Machine Standards
1922
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
Action on Failure of Self Audit Check
1.16.19 The EGM shall enter an Unrecoverable Memory Corruption state in the event that this self audit check fails.
Meter Increment Test
1.16.19a At the end of each play, the value of the following master meters must be compared to value of the same master meter at the end of the previous play :-
| Master Meter | Increment Threshold |
|---|---|
| COINS IN | $1,000 |
| BANKNOTES IN | $10,000 |
If the change in the value of the master meter is greater than or equal to the increment threshold, the gaming machine must register a fault event and display the error message ‘Excessive Meter Increment’ (see also Table 3-6 and Section 1.29.3 Gaming Machine Faults).
Progressive Meters
1.16.20 Stand alone progressive gaming machines must display upon request the following additional meters (in order) for each progressive prize offered:
Table 3-2 : Progressive Meters
| METER | Definition (see Glossary of Terms and Abbreviations) | UNITS |
|---|---|---|
| CURRENT VALUE | current prize amount | [$,] |
| OVERFLOW | amount exceeding ceiling | [$,] |
| HITS | number of hits for this progressive | [count] |
| WINS | total value of wins for this progressive | [$,] |
| STARTUP | startup value | [$,] |
| CEILING | ceiling value | [$,] |
| INCREMENT | percentage increment rate | [%] |
| HIDDEN INCREMENT | percentage increment rate for the reserve pool | [%] |
| INITIAL | VALUE initially entered after last RAM clear. (Used for creating a ‘lost’ jackpot.) | [$,] |
Multi-game Meters
1.16.21 For each game in a multi-game configuration, the following must be recorded and preferably displayed in the following order:
Table 3-3 : Multi-game Meters
| METER | Definition (see Glossary of Terms and Abbreviations) | UNITS |
|---|---|---|
| GAMES PLAYED | total number of games played | [plays] |
| TURNOVER | total of all bets made from the credit meter | [$,] |
| TOTAL WINS | total of all wins, but not interim gamble wins | [$,] |
Residual Credit Removal Meters
1.16.22 If residual credit removal meters are provided, the following meters must be recorded and displayable in audit mode (see also Section 1.22.55):
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Self Audit Check, Unrecoverable Memory Corruption
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Meter Increment Test, Fault Event, Excessive Meter Increment
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Progressive Meters, Current Value, Overflow, Hits, Wins, Startup, Ceiling, Increment, Hidden Increment, Initial Value
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Multi-game Meters, Games Played, Turnover, Total Wins
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Residual Credit Removal Meters, Audit Mode