Gaming Machine National Standard




29 JUNE 2004

NEW ZEALAND GAZETTE, No. 79

1901


Introduction

This chapter introduces the Standard concept,
and briefly discusses the phases involved in
the origin and development of this Standard.

1.1 General

1.1.1 The Australian / New Zealand Gaming Machine National Standard (\“the Standard\”) has been
developed by participants from the following gaming regulators:
a) The ACT Gambling and Racing Commission Tel. 61 2 6207 0359;
b) The New South Wales Department of Gaming and Racing Tel. 61 2 9995 0980;
c) The New Zealand Casino Control Authority Tel. 64 9 358 4356;
d) The New Zealand Department of Internal Affairs, Gaming Racing & Censorship Division
Tel. 64 4 495 9343;
e) The Northern Territory Treasury - Racing, Gaming & Licensing Division Tel. 61 8 8999
1308;
f) The Queensland Office of Gaming Regulation Tel. 61 7 3872 0999;
g) The South Australian Office of the Liquor and Gambling Commissioner Tel. 61 8 8226
8410;
h) The Tasmanian Department of Treasury and Finance, Revenue, Gaming and Licensing
Division Tel. 61 3 6233 3726;
i) The Victorian Office of Gambling Regulation Tel. 61 3 9651 3333;
j) The Western Australian Department of Racing, Gaming and Liquor Tel. 61 89 425 1888.

1.1.2 The purpose of the Standard is to work towards creating one basic standard for gaming
machines throughout Australia and New Zealand. Initially this will be through this document
providing a set of \“core\” requirements aimed at being common to all jurisdictions. Chapter 8
Supplementary Standard Document lists the sections of this document that do not yet have
continuity between all participating regulators, and the focal point in the future will be to
eventually merge these requirements into the core Standard.

Each jurisdiction will provide an appendix to the above setting out the additional requirements
manufacturers must comply with in that jurisdiction.

1.1.3 Any word in square parentheses, (e.g. [VALUE]), refers to a value that may be subject to
change due to a change in policy. These terms are defined in Chapter 3, Section 1.33
Parameter/Limit Definitions
, and their values are listed in Chapter 8, Section 1.52
Parameter/Limit Values
.

1.1.4 It is the prerogative of each jurisdiction on the extent to which this document is adopted. Whilst
it is intended for there to be no conflict between the \“core\” requirements and individual
jurisdictional requirement, in the event of a conflict the local requirement for that jurisdiction
overrides the Standard.

1.1.5 Copying or reproducing this Standard (or any part of this Standard) for commercial gain, without
prior permission is prohibited.

1.2 History

1.2.1 The National Standard Working Party was established by the Australian and New Zealand
gaming regulators on 21 March 1994. The purpose of the working party is to develop technical
requirement documents to be used by each individual jurisdiction as the basis for working
towards a common technical requirement for the evaluation of gaming machines.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Australia, New Zealand, Poker, Blackjack, Roulette, Dice Games, Simulated Races, Scratch Ticket, Artwork, Security, Spinning Wheel, Keno, Bingo, Card Game, Banknote Acceptance, Functional Requirements, Hardware Requirements, Software Requirements, Source Code, Software Compilation, Program Storage Image File, Miscellaneous Functions, Fault Conditions, Random Number Generator, System Security/Integrity, Data Retention, Metering Systems, Coin And Banknote Validation, Hopper, Power Save Mode, Game Specific, General, Game Details, Mathematics, Artwork, Update Submissions, Hardware Submission, Software Submission, Glossary of Terms and Abbreviations, Supplementary Standard Document, Introduction, Credit Collect, Residual Credit, Logic Area Access, Autoplay, Parameter/Limit Values