β¨ Gaming Standards Glossary
1558 NEW ZEALAND GAZETTE No. 56
7 Glossary of Terms and Abbreviations
This chapter lists the terms and abbreviations used within the National Standard.
7.1 Glossary
| Term or Abbreviation | Description |
|---|---|
| Approval | The legal act of approving gaming equipment. |
| Attract/Idle Mode | The period of time between a play finishing and the next play commencing, or another mode being entered. |
| Audit Mode | The mode where it is possible to view gaming machine meters, statistics, etc. and perform non-player related functions. |
| Authority | The state body responsible for the enforcement of the gaming laws of that jurisdiction. |
| Autoplay | A feature whereby the player can nominate to play games without having to manually activate each game play. |
| Auto Gamble | A feature whereby a win will automatically trigger entry to a Gamble feature. |
| Base Game | The fundamental part of a game which provides the majority of game play and winnings. The Base Game may also offer access to other game features such as Gamble, free game features, metamorphic features etc. |
| BBU | Battery Backed Up, usually relating to RAM or other forms of memory, enabling the retention of its contents even if power is lost. |
| Bonus/Feature Game | An additional function not part of the base game which allows extra credits to be won. They may take the form of free games and/or second screen features. |
| Brownout | A condition where the mains power source drops below its minimum specified level for a relatively short period of time. |
| Cancel Credit Mode | The mode where the gaming machine has locked up after the patron has pressed collect to redeem credits over a certain value or for odd credit values less than the coin denomination. |
| Cancelled Credits | Credits which are paid by manual cancellation at the gaming machine or by ticket payment to the player. |
| Cash Transfer Mode | The mode where a gaming machine transfers Cash to or from external Cash Control Equipment. |
| Circuit Board | See PCB. |
| Clone | A game which is identical to another in every respect except name and graphics. |
| CMCS | Central Monitoring and Control System. |
| Coins | Standard Australian or New Zealand (as appropriate to the particular jurisdiction) Coins or approved tokens. |
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
β¨ LLM interpretation of page content
π Glossary of Gaming Terms and Abbreviations
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