✨ Gaming Machine Regulations




27 MAY

NEW ZEALAND GAZETTE

1553

Note : Artwork may be initially submitted as colour or black-and-white A4 copies until deemed acceptable to the regulatory authority. Electronic submission of art, including appropriate viewing software, may also be accepted for the initial submission. Final full size colour artwork must be received by the testing body to confirm the artwork is correct before the game may be used.

a) Supply the reel strip layout as the reels physically appear. If virtual mapping is utilised, list the symbols as they appear on the virtual reel; and

b) If the artwork (e.g. rules of the game, paytable) is only displayed on a video screen, then an exact print out or photograph of such displays must be included. Text manuscripts or the equivalent may be accepted provided they are an exact replica of the information displayed on the video screen.

6.4.17 For each game submitted, provide full colour graphics images of all artwork associated with the game. For instance, top box, belly panel, on screen paytable artwork, and on screen rules (where applicable). The image(s) must be in an industry standard format, and the resolution must be sufficient to easily read all the text (and symbols) displayed.

6.5 Update Submissions

6.5.1 For any update submission, e.g. a revision to an existing gaming machine or game, the following information may be required to process the submission.

Hardware Submission

6.5.2 Identify the individual items being submitted (including part number).

6.5.3 State the date of the submission.

6.5.4 Supply a complete response to all applicable sections of the standard for the update, including schematics, diagrams, data sheets, etc.

6.5.5 Provide the updated or new device, a description, the method of connection, and details of reasons for the update.

Software Submission

6.5.6 Each program version should be submitted individually for evaluation.

6.5.7 Supply software name.

6.5.8 Supply game development and version numbers.

6.5.9 Supply machine type/model number for which the software is suitable for (e.g. Stepper, Video), specifying individual hardware requirements (i.e. internal progressive hardware, button panels, light panels).

6.5.10 Supply date of submission.

6.5.11 For all software included in the submission:

a) provide all software source code files, make or batch files, map files and EPROM image files (if software is compiled on a machine other than an IBM PC);

b) provide a complete set of EPROMs holding the program submitted, and any other EPROMs (colour, font, etc.) required by the game;

c) ensure that the software is tested to ensure that it will compile correctly and produce code identical to that supplied;

d) Do not provide printed listings of the code; and

e) There is not to be, in any manner or form, software present on media that is not gaming machine related. Particular reference is made to viruses or other nefarious software.

6.5.12 Provide a memory map of all external and internal RAM (the MAP file created by the compiler/linker is sufficient).



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

πŸ›οΈ Gaming Machine Regulations (continued from previous page)

πŸ›οΈ Governance & Central Administration
Game Details, Progressive Jackpot Features, Mathematics, Artwork, Gaming Machine, Technical Standards, Certification