Gaming Machine Regulations




27 MAY NEW ZEALAND GAZETTE 1549

Random Number Generator

6.3.20

Provide full details in technical terms of random number and symbol selection/mapping.

6.3.21

List all text and journal references where applicable used in the design of the RNG. Provision of this information may assist in reducing testing costs and the evaluation time.

6.3.22

List all points in game play and the gaming program operation where the RNG is activated, updated, or numbers are obtained, including details of background RNG activity.

6.3.23

Explain the seeding process of the RNG.

6.3.24

Provide a detailed flow chart and software listing of the RNG process.

6.3.25

Provide results for any empirical and/or theoretical tests conducted on the RNG.

System Security/Integrity

6.3.26

Describe the use and function of all DIP switch settings, jumpers, wire wrap selectable options or other external mechanisms by which the functioning of the device, or game may be affected, and state the settings for normal game operation.

6.3.27

For device and game protection from nefarious activities, identify the game program storage media and/or other sensitive items which should be "sealed" in the machine by the regulatory authority.

6.3.28

Provide details of all program checks and when they are performed.

Data Retention

6.3.29

Describe the gaming machine’s program state retention and recovery capabilities and procedures in the event of a mains power outage or RAM corruption.

6.3.30

Provide details of power down procedures.

6.3.31

Describe fully the functions and tests performed on initial startup of the machine, including the method of detection of corrupted (BBU) backup memory.

6.3.32

List information stored in (BBU) back-up memory.

Metering Systems

6.3.33

State the following for all main electronic soft meters (e.g. turnover, total wins, etc.):

a) label;

b) size (bytes in memory);

c) binary or BCD; and

d) how to view the meter.

6.3.34

State when it is possible to access meters and last game information.

6.3.35

State the size of all meters on screen, and whether any meters can be over written.

6.3.36

State how meters are protected from corruption and when checked.

6.3.37

State what happens when meters roll-over.

6.3.38

State how meters are reset, partial or complete and provide any equipment required.

6.3.39

State the information stored for last and previous games.

6.3.40

State how the RNG, error states, critical memory pointers, etc. are protected, if different to the main meters.

Coin And Banknote Validation

6.3.41

Provide information regarding the communication from all parts of the coin validation circuitry to the main processor, i.e. the sequence of events to detect:

a) a valid coin;



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





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🏛️ Gaming Machine Regulations (continued from previous page)

🏛️ Governance & Central Administration
Submission Requirements, Gaming Machine, Technical Standards, Manufacturer, Certification, Indemnity, Jurisdiction, Testing, Hardware, Evaluation