✨ Gaming Machine Regulations
1520 NEW ZEALAND GAZETTE No. 56
General
4.5.2
Initial player selection options are to be described (e.g. selection of a runner in a horse race should identify name, number and expected payout).
4.5.3
Player selection options once the game has commenced should be clearly shown on the screen.
4.5.4
The winning amount for each separate wager and total winning amount are to be displayed on the screen.
Roulette
4.5.5
If standard Roulette is simulated, the following rules apply. Variations will be considered on a case by case basis:
a) Each “Zero” used must be uniquely labelled (e.g. “0”, “00”, “000”).
b) The simulated Roulette wheel must be in the identical format as a standard casino wheel (including colours of landing locations and position of numbers) with the exception that the position of “Zeroes” if more than one exist, in which case the “Zeroes” may be placed arbitrarily.
c) A scorecard or description of all available wagers and their payouts must be accessible by the player while not in game play.
d) The method of selecting individual wagers is to be explained by the artwork.
e) The wager(s) already selected by the Player are to be displayed on the screen.
f) The simulated ball spin must result in a location that unambiguously determines the winning number.
Dice Games
4.5.6
This section refers to standard Dice games. Variations will be considered on a case by case basis.
a) Each face must clearly show the number of spots.
b) Simulated die must be of the same layout as standard die (e.g. the 1 and 6, 2 and 5, and 3 and 4 respectively must be on opposite faces).
c) It must be obvious which is the up face on each die after the dice are thrown.
d) The result of each die must be clearly visible or displayed.
e) There must be a description of each wagering option available on the artwork. For example, the Craps wagers “Field” and “Hardway” must be clearly explained.
f) All possible wagering options available and obtainable at any point in time must be displayed on the artwork.
Simulated Races
4.5.7
This section refers to games with simulated races with animals (e.g. horses), vehicles (e.g. motor bikes), humans (e.g. 100 metre dash), etc.:
a) All participants in the race must have characteristics that make it unique in appearance (e.g. number, jockey colours).
b) The result of the race must be clearly obvious and not open to misinterpretation.
c) If prizes are to be paid for combinations involving runners other than just the first place finisher, the order of the place getters that can be involved with these prizes must be clearly shown on the screen (e.g. Result 8-4-7).
d) Each meaningful result position must be available for display in all last game replays.
e) The rules for alternative wagering options, e.g. quinella, and the expected payouts are to be clearly explained on the artwork.
Scratch Ticket
4.5.8
This section refers to games which simulate a lottery scratch tickets or similar:
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
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Gaming Machine Regulations
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