✨ Gaming Machine Regulations
NEW ZEALAND GAZETTE
No. 56
1504
| Gaming Machine Power On | The gaming machine has been powered on: | See definition |
| a) any relevant player inputs must be re-enabled; and | ||
| b) any game play when the event occurred must recommence from the beginning of the play or from the point at which interruption occurred and conclude normally, using the data that was saved previously. | ||
| Stand Alone Progressive Award | A Standalone progressive prize has been won: | See definition |
| a) an appropriate message must be displayed; and | ||
| b) unless the prize is transferred to the player’s credit meter the software must lock-up until the award has been paid by the attendant. | ||
| Linked Progressive Award | A linked progressive prize has been won: | See definition |
| a) an appropriate message must be displayed; and | ||
| b) unless the prize is transferred to the player’s credit meter or paid through an automatic printing of prize ticket the software must lock-up until the award has been paid by the attendant. | ||
| Substantial Win | Any prize equalling, or exceeding the Substantial Win Amount [LARGEWIN] in a completed game, shall instigate this event. | Cleared by an attendant. |
| Maximum Hopper Pay out Exceeded | A cashout attempt which exceeds the Maximum Hopper Payout amount [MAXHOPPER] shall require the gaming machine to perform a cancel credit manual pay for the full amount (or a ticket printout in accordance with the relevant sections of this document). | Cleared by: Cancel credit confirmation by attendant, completion of ticket print out or the player cancelling the cashout. |
Notification of Faults
3.16.8 To assist with service and fault diagnosis, the nature and location of any fault must be displayed by a message in English (if possible this message is not to be abbreviated).
3.16.9 All fault conditions may activate a tower light if applicable.
3.16.10 It is preferred that the gaming machines become 'user friendly' in situations requiring human interaction. For example, if a “hopper jam/empty” condition occurs, the gaming machine should instruct the attendant with further instructions and take the operator through the process of clearing the fault step-by-step. It is envisaged that implementing this procedure would greatly reduce training time on gaming machine operations, call-outs and accidental damage.
3.17 Code and Compilation
Source Code Module Requirements
3.17.1 The following items must appear in all source code modules:
a) Module Name;
b) Version Number;
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
✨ LLM interpretation of page content
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Gaming Machine Power On Procedures
(continued from previous page)
🏛️ Governance & Central AdministrationGaming Machine, Power On Procedures, Player Inputs, Game Play
🏛️ Stand Alone Progressive Award Procedures
🏛️ Governance & Central AdministrationGaming Machine, Standalone Progressive Prize, Player Credit, Attendant Payment
🏛️ Linked Progressive Award Procedures
🏛️ Governance & Central AdministrationGaming Machine, Linked Progressive Prize, Player Credit, Attendant Payment
🏛️ Substantial Win Procedures
🏛️ Governance & Central AdministrationGaming Machine, Substantial Win Amount, Attendant Clearance
🏛️ Maximum Hopper Payout Procedures
🏛️ Governance & Central AdministrationGaming Machine, Maximum Hopper Payout, Cancel Credit, Ticket Printout
🏛️ Notification of Faults
🏛️ Governance & Central AdministrationGaming Machine, Fault Diagnosis, Tower Light, User-Friendly Instructions
🏛️ Code and Compilation Requirements
🏛️ Governance & Central AdministrationGaming Machine, Source Code Modules, Module Name, Version Number