β¨ Gaming Machine Fault Procedures
NEW ZEALAND GAZETTE
No. 56
Action on Clearance of a Fault Event
3.16.4
The following actions must be performed on clearing of the fault:
a) any messages must be removed;
b) any relevant player inputs must be re-enabled;
c) the alarm must be turned off; and
d) any game play when the fault event occurred must recommence from the beginning of the play or from the point at which the interruption occurred and conclude normally, using the data that was saved previously.
Faults to be Treated as Events
3.16.5
The following table defines faults that are to be treated as events, together with the remedial action to be taken to clear the fault:
Table 3-6 : Gaming Machine Faults and Remedial Actions
| Fault | Definition | Cleared by: |
|---|---|---|
| Coin Yo-Yo | Inserted coin detected moving in the incorrect direction: | |
| A single Coin Yo-Yo may be treated as an information only event | ||
| Consecutive Coin Yo-Yos are to lead to a gaming machine fault condition | Cleared by an attendant intervention, e.g. key activation | |
| Coin-in Jam | Coin detected not moving - e.g. sensors are continually blocked | Cleared by an attendant intervention, e.g. door open/closed |
| Coin to Cashbox or | Coins (exceeding a manufacturer-defined amount or ratio) detected going to the cashbox | |
| Diverter Fault | instead of the hopper, or vice-versa. | |
| (count of misdirected coins may be reset on power-up) | Cleared by the fault being rectified | |
| Excessive Meter Increment | A master meter has increased by more than the increment threshold since the end of the | |
| previous play. (see Section 3.3.19a) | Cleared by attendant intervention, e.g. key activation | |
| Hopper Empty | Coins not passing a hopper output sensor within a specified time | Cleared by an attendant intervention, e.g. door open/closed |
| Hopper Jam | The hopper output sensor(s) are blocked | Cleared by an attendant intervention, e.g. door open/closed |
| Extra Coin Paid | Single coin passed hopper sensor after hopper payout completed | Cleared by an attendant intervention, e.g. door open/closed |
| Hopper Run-away | Multiple coins passing hopper sensor | Cleared by an attendant intervention, e.g. door open/closed |
| Hopper Failure | Disconnection or failure of the hopper (not covered by other fault definitions) | Cleared by an attendant intervention, e.g. door open/closed |
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
β¨ LLM interpretation of page content
ποΈ
Action on Clearance of a Fault Event
(continued from previous page)
ποΈ Governance & Central AdministrationFault Events, Player Inputs, Alarms, Game Play, Hopper Payout
ποΈ Faults to be Treated as Events
ποΈ Governance & Central AdministrationGaming Machine Faults, Remedial Actions, Coin Yo-Yo, Coin-in Jam, Hopper Faults