✨ Gaming Machine Fault Procedures




NEW ZEALAND GAZETTE

No. 56

Action on Clearance of a Fault Event

3.16.4

The following actions must be performed on clearing of the fault:

a) any messages must be removed;

b) any relevant player inputs must be re-enabled;

c) the alarm must be turned off; and

d) any game play when the fault event occurred must recommence from the beginning of the play or from the point at which the interruption occurred and conclude normally, using the data that was saved previously.

Faults to be Treated as Events

3.16.5

The following table defines faults that are to be treated as events, together with the remedial action to be taken to clear the fault:

Table 3-6 : Gaming Machine Faults and Remedial Actions

Fault Definition Cleared by:
Coin Yo-Yo Inserted coin detected moving in the incorrect direction:
A single Coin Yo-Yo may be treated as an information only event
Consecutive Coin Yo-Yos are to lead to a gaming machine fault condition Cleared by an attendant intervention, e.g. key activation
Coin-in Jam Coin detected not moving - e.g. sensors are continually blocked Cleared by an attendant intervention, e.g. door open/closed
Coin to Cashbox or Coins (exceeding a manufacturer-defined amount or ratio) detected going to the cashbox
Diverter Fault instead of the hopper, or vice-versa.
(count of misdirected coins may be reset on power-up) Cleared by the fault being rectified
Excessive Meter Increment A master meter has increased by more than the increment threshold since the end of the
previous play. (see Section 3.3.19a) Cleared by attendant intervention, e.g. key activation
Hopper Empty Coins not passing a hopper output sensor within a specified time Cleared by an attendant intervention, e.g. door open/closed
Hopper Jam The hopper output sensor(s) are blocked Cleared by an attendant intervention, e.g. door open/closed
Extra Coin Paid Single coin passed hopper sensor after hopper payout completed Cleared by an attendant intervention, e.g. door open/closed
Hopper Run-away Multiple coins passing hopper sensor Cleared by an attendant intervention, e.g. door open/closed
Hopper Failure Disconnection or failure of the hopper (not covered by other fault definitions) Cleared by an attendant intervention, e.g. door open/closed


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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

πŸ›οΈ Action on Clearance of a Fault Event (continued from previous page)

πŸ›οΈ Governance & Central Administration
Fault Events, Player Inputs, Alarms, Game Play, Hopper Payout

πŸ›οΈ Faults to be Treated as Events

πŸ›οΈ Governance & Central Administration
Gaming Machine Faults, Remedial Actions, Coin Yo-Yo, Coin-in Jam, Hopper Faults