✨ Gaming Machine Standards
27 MAY NEW ZEALAND GAZETTE 1491
3.9.45 Residual credits bet on the residual credit removal play must be added to the TURNOVER meter.
3.9.46 If the residual credit removal play is won, the value of the win must be added to the TOTAL WINS meter and must either:
a) increment the player’s credit meter; or
b) be automatically dispensed, and the value of the coin(s) added to the COINS OUT meter.
3.9.47 If a residual credit removal feature is offered, the meters specified in Section 3.3.23 Residual Credit Removal Meters must be implemented.
3.9.48 All other appropriate gaming machine meters (e.g. Hopper Level) must be appropriately updated.
3.9.49 If the residual credit removal play is lost, all residual credits are to be removed from the credit meter.
3.9.50 If the residual credits are cancelled rather than wagered, the gaming machine must update the relevant meters (e.g. cancel credit) and the last play information.
3.9.51 The residual credit removal play must return at least [MINRTP]% and not more than 100% to the player.
3.9.52 The player's current options and/or choices must be clearly indicated, either on static artwork, or electronically or by video display. These options must not be misleading.
3.9.53 If the residual credit removal play offers the player a choice to complete the game (e.g. select a hidden card) the player must be also given the option of exiting the residual credit removal mode and returning to the previous mode.
3.9.54 See Section 8.2.2 Residual Credit for the procedure to deal with residual credit removal play relationship with progressive components of a game.
3.9.55 The result of the residual credit removal play must be displayed to the player for between 1.5 seconds and 5 seconds.
3.9.56 It must not be possible to confuse the residual credit removal play with any game feature, e.g. gamble.
3.9.57 If the residual credit removal play is offered on a multi-game gaming machine, the play must (for meter purposes of each individual game) either be considered to be a part of the game from which the play was invoked or be treated as a separate game.
3.9.58 The Last Game Recall must either display the residual credit removal play result or contain sufficient information (e.g. updated meters) to derive the result.
Game Fairness Objectives
3.9.59 All games are to be fair to players in that the game must not be designed to give the player a false expectation of better odds by falsely representing any occurrence or event. For example, games (and features within games) that incorporate an illusion of control in that players are offered an option which appears to provide an opportunity to influence the outcome of a game using skill, when in fact the outcome cannot be influenced by the use of skill and/or the outcome has already been determined, are not acceptable.
3.9.60 The mapping of numbers directly from the RNG output or through a scaling algorithm shall not influence a symbol to occur with a probability not equal to its statistical expectation.
3.9.61 Symbols of virtual reel games (video) must appear to the player in the same arrangement as per the reel strips. No manipulation and rearrangement of the reel’s symbols when displayed to the player is permitted.
Card Games
3.9.62 The consequences for games depicting cards being drawn from a pack are the following:
a) card selection must be from a deck of cards that correctly reflects the status of previously drawn cards;
b) cards once removed from the pack must not be returned to the pack except as provided by the rules of the game depicted;
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
✨ LLM interpretation of page content
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Software Standard for Gaming Machines
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🏛️ Governance & Central AdministrationGaming Machine, Residual Credits, Metamorphic Games, Player Interface, Credit Meter, Win Meter, Theoretical Return to Player