✨ Gaming Machine Standards
27 MAY
NEW ZEALAND GAZETTE
1489
Bet Limit
3.9.22 A limit may apply to the maximum wager that can be made from the player’s Credit meter, [MAXWAGER]. (Refer 8.3 Parameter/Limit Values)
Win Limit
3.9.20a A limit may apply to the maximum amount that can be won in any game element for non-progressive games [MAXNPWIN] and by any progressive prize for progressive games [MAXPWIN]. (Refer 8.3 Parameter/Limit Values)
[MAXNPWIN] may be won in any individual game element. This is further clarified as being the sum of all prizes (coinciding wins) awarded in a game element (i.e. the total of all prizes resulting from winning patterns, bonuses, multipliers etc. in that individual game element).
Example: - A play consists of base game element, 5 free game elements and 2 gamble game elements. [MAXNPWIN] may be won in each and every game element - 8 in total.
Feature Exit
3.9.23 If the game exits a feature automatically (because for example, the maximum win is reached) the reason must be clearly indicated to the player.
Autoplay
3.9.24 If an Autoplay mode is incorporated, it must be possible to turn this mode off at any time during game play.
3.9.22a Where Autoplay is prohibited, each play must be initiated by a distinct and separate activation of the player interface (e.g. play button or touch screen etc.) and the gaming machine must not allow a player to circumvent this requirement by external interference (e.g. holding down or jamming play buttons).
Gamble
3.9.25 A maximum of five consecutive gamble attempts may be made following a win.
3.9.26 The gamble option must have a theoretical return to player of 100%.
3.9.27 If Gamble is offered on the result of bonus/feature games, only moneys not transferred from the win meter to the credit meter may be wagered on the Gamble feature.
3.9.28 Amounts bet on gamble are not to be added to the turnover meter.
3.9.29 Gamble bets may incorporate a variety of symbols, player choices, or win chances.
3.9.30 Partial transfer of Win Credits to the Gamble feature is acceptable (e.g. Half Double-up).
3.9.31 Gamble may offer other multipliers other than two (2) e.g. “pick a suit” where four outcomes may be offered provided that the other requirements of this section are met (e.g. a 100% RTP).
3.9.32 The maximum win that can be obtained from each single gamble attempt is not to exceed [GAMBWIN].
3.9.33 At all times during a Gamble feature, the amount to be wagered or available to the Gamble feature must be simultaneously displayed in both dollars and cents and credits. A display which alternates between dollars and cents and credits will be acceptable provided that both values are easily distinguished.
Auto Gamble
3.9.34 If Auto Gamble is provided, automatic entry to a Gamble feature should only be activated upon a win from a primary game or completion of a feature game(s). It must be possible for the player to disable the Auto Gamble feature at any time. If Auto Gamble is used, the player should be given the option to exit the Gamble feature without playing.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
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Software Standard for Gaming Machines
(continued from previous page)
🏛️ Governance & Central AdministrationGaming Machine, Bet Limit, Win Limit, Feature Exit, Autoplay, Gamble, Auto Gamble, Player Interface, Credit Meter, Win Meter, Turnover Meter, Theoretical Return to Player