✨ Gaming Machine Standards
27 MAY
NEW ZEALAND GAZETTE
1487
3.9.7
A play is considered completed when the final transfer to the player’s credit meter takes place (in case of a win) or when all credits wagered or won that have not been transferred to the credit meter are lost. The following are all considered to be part of a single play, i.e. must finish before the play is considered completed:
a) games that trigger a free game feature and any subsequent free games;
b) “second screen” bonus feature(s);
c) games with player choice e.g. Draw Poker or Blackjack;
d) games where the rules permit wagering of additional credits e.g. Blackjack Insurance or the second part of a two part Keno game; and
e) gamble (e.g. Double-up).
3.9.8
The period after completion of a play and before commencement of the next play is ‘Idle Mode’.
Game Play Information
3.9.9
A gaming machine must display the following information to the player:
a) the player’s current credit balance;
b) the current bet amount;
c) all possible winning outcomes, or be available as a menu item or help menu;
d) win amounts for each possible winning outcome or be available as a menu or help screen item;
e) the amount won for the last completed game (until the next game starts); and
f) the player options selected (e.g. bet amount, lines played) for the last completed game (until the next game starts).
Initiation of Game Play
3.9.10
The player must initiate game play by pressing a play or bet button, or similar input device.
Automatic Game Play Initiation
3.9.11
The gaming machine must not automatically initiate play after credits have been entered onto the credit meter via coin, banknote entry, or cash transfer.
Games with Components of Skill
3.9.12
Games involving player physical dexterity (e.g. hand/eye coordination) must return at least the minimum return to player [MINRTP] without adaptive strategies. For example, it is not permitted to increase or decrease the size of a target area dependent upon previous results.
3.9.13
Games that have a component of strategic skill (e.g. Draw Poker and Blackjack) must meet the following requirements:
a) the player return for the optimal strategy must not exceed [MAXRTP] and must not be lower than [MINRTP];
b) where an automatic hold feature or strategy advice is provided to the player, the player return must not be lower than [MINRTP] when calculated using the selections provided by such a feature or using the advice provided;
c) where an automatic hold feature or strategy advice is provided to the player, it must be fair and not misleading; and
d) the player must be able to override any automatic hold feature and reject any or all strategy advice provided.
Prize Determination
3.9.14
Prize determination shall:
a) be clearly specified on the exterior of the device, or easily accessible to the player; and
b) be exclusively a consequence of the outcome of a computer based RNG in conjunction with the prevailing payout table and rules of the game.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
✨ LLM interpretation of page content
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Software Standard for Gaming Machines
(continued from previous page)
🏛️ Governance & Central AdministrationGaming Machine, Power Save Mode, Reels, Game Play, Fairness, Credit Meter, Free Games, Bonus Features, Player Choice, Wagering, Idle Mode, Game Information, Automatic Play, Skill Games, Prize Determination