Gaming Machine Software Standards




1474 NEW ZEALAND GAZETTE No. 56

Credit Meter Decrement

3.3.3
Whenever credits are staked (e.g. commencement of game, additional wagers during a game) then the number of credits staked shall be immediately subtracted from the player’s credit meter.

Update of the Credit Meter

3.3.4
The end of a play is defined to be when all appropriate meters for a game have been updated (see Section 3.9.6 Game Play / Idle). It is permissible to update the credit meter before the completion of play provided that:

a) critical memory is updated when the credit meter is updated; and

b) only credits held on a win meter may be wagered on a gamble feature, i.e. it is not possible to wager any credits transferred to the credit meter on gamble.

Credit Meter Prize Update and Progressive Prizes

3.3.5
The value of every prize (at end of game) must be added to the player’s credit meter, except progressives. Progressives may be added to the credit meter if either (a) the credit meter is maintained in dollars and cents, or (b) the progressive meter is incremented to whole credit amounts or (c) the prize in dollars and cents is converted to credits on transfer to the player’s credit meter in a manner that does not mislead the player (e.g. make unqualified statement “wins meter amount” and then rounds down on conversion) or cause accounting imbalances.

Substantial Win

3.3.6
Substantial Wins must cause the gaming machine to enter a lock-up mode until external intervention, eg attendant key. The gaming machine will require a gaming attendant to clear the Substantial Win event prior to or immediately following the transfer of the Substantial Win amount to the player’s Credit meter.

Note : This value may be a $ amount or infinity.

3.3.7
The prize amount is defined as the grand total of all winnings for all game elements. Thus multiple part games such as those with free game sequences, bonus sequences, gamble or other such features are to have their total winnings added, regardless of whether partial transfer to the credit meter has occurred or not. Furthermore, at the completion of all of these game elements, if that sum of winnings is greater than or equal to [LARGEWIN], this play is considered a Substantial Win. A Substantial Win is not to be considered to have occurred:

a) for individual game elements of a multi-part game; or

b) if during a play, the Substantial Win threshold is exceeded and subsequent losses (e.g. losing gamble attempt) result in the final sum being below [LARGEWIN].

3.3.8

3.3.9

3.3.10

Meter Internal Storage, Width and Wraparound

3.3.11
Meter values may be stored in either decimal (generally Binary Coded Decimal - BCD) or binary form.

Decimal Meters

3.3.12
Decimal Meters must be of at least ten (10) digits in width.

3.3.13
If the metered value exceeds the highest number, e.g. 9, 999, 999, 999 the appropriate meter is to automatically 'roll over' to 0, 000, 000, 000.

Binary Meters

3.3.14
Binary Meters must be of at least 32 bits in width.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





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🏛️ Software Standard for Gaming Machines (continued from previous page)

🏛️ Governance & Central Administration
Gaming Machine, Software Requirements, Memory, Critical Data, Audit Meters, Validity Check, Memory Corruption, Data Partitioning, Program Execution, Flash Memory, Security Controls, Physical Protection, Metering