✨ Gaming Machine Technical Standards




8 APRIL NEW ZEALAND GAZETTE 955

b) a coin jam;

c) a coin Yo-Yo;

d) a diverter fault/coin to cash box tilt; and

e) any other coin-in condition.

6.3.42 Provide the communication protocol and flow charts between the CPU and the bill acceptor.

6.3.43 Provide details of all banknote specific meters maintained by the gaming machine.

6.3.44 Provide details of storage of all critical data relative to banknote input.

6.3.45 Provide details of banknote specific information available while in audit mode.

6.3.46 Provide details of how specific banknote denominations are enabled or disabled in the gaming machine.

6.3.47 Provide details of how the banknote disable credit limit parameter is set within the gaming machine and the range of values that this parameter may be set.

6.3.48 Provide details of methods used to detect yo-yos and stuck coins.

6.3.49 Provide details of method of tuning the validator (if possible).

6.3.50 Provide details of note acceptor disabling conditions.

Hopper

6.3.51 Provide details on how the software differentiates between a hopper jam and hopper empty (providing flow charts, if necessary), and what messages are displayed.

6.3.52 Provide details on how the software prevents hopper overflows.

Power Save Mode

6.3.53 Provide details on power save activation/deactivation and the components disabled.

6.4 Game Specific

6.4.1 For a game specific submission e.g. a new game, the following information may be required to process the submission.

General

6.4.2 Supply game name.

6.4.3 Supply machine type for which the game is suitable for (e.g. Stepper, Video).

6.4.4 Supply game development and version number.

6.4.5 Supply any additional hardware and installation instructions required in addition to that already supplied with the hardware platform. This includes:

a)  button panel;
b)  animation lights; and
c)  wiring looms.

6.4.6 If the game is an exact clone (i.e. rules, reels and paytable) of another game previously submitted, supply the following details:

a)  original game name;
b)  current version number of original game;
c)  symbol conversion table;
d)  listing of the clone game's reel-strips; and
e)  photocopy of the clone game's artwork.


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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





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🏭 Submission Requirements for Gaming Machine Technical Standards (continued from previous page)

🏭 Trade, Customs & Industry
Gaming Machines, Technical Standards, Submission Requirements, Coin Validation, Banknote Validation, Hopper, Power Save Mode, Game Specific