Gaming Machine Regulations




8 APRIL

NEW ZEALAND GAZETTE 945

Note Acceptor Disabled on High Credit Balance

5.3.9

The gaming machine software must incorporate a facility which will automatically disable the banknote acceptor once the credit balance of the gaming machine or account, if appropriate, exceeds [BKNTLIM] expressed in dollars.

5.3.10

This level is to be displayed to the patron in the following form or similar:

“Notes not accepted if Credits over $x are registered”.

5.3.11

The maximum value of the range available is to be approved:

a) it must not be possible to exceed this limit; and
b) it must not be possible to disable this limit.

5.3.12

This dollar level may only be set, or changed, by either a down-loadable parameter from the CMCS or by accessing the logic area of the gaming machine.

Metering

Master Meters

5.3.13

A gaming machine which contains a banknote acceptor device must maintain sufficient metering to be able to report the following:

a) total monetary value of banknotes accepted (Banknote Money In);

b) total number of banknotes accepted (Banknote Counts);

c) counts of all rejected banknotes (Banknote Rejects);

d) the number of banknotes accepted for each banknote denomination; and

e) the value of the last five banknotes accepted (with time stamps).

Note : That these meters are Master Meters, i.e. to be cleared only on Master Reset of the gaming machine.

Banknote Clearances

5.3.14

To provide adequate information to assist in the reconciliation of actual currency cleared from a banknote acceptor, the gaming machine must maintain the following data and report via an Audit screen and/or appropriate Banknote Clearance ticket to the Venue Operator each time a banknote clearance operation is performed. For example, when the banknote receptacle is replaced with an empty receptacle:

a) total monetary value of banknotes expected to be removed from the banknote storage area, e.g. held in the removed receptacle; and

b) total monetary value of banknotes by denomination expected to be removed from the banknote storage area.

5.3.15

These meters are only able to be reset when a banknote clearance occurs. The method of notification to the gaming machine that a banknote clearance has occurred must be approved.

Storage of Banknote Acceptor Data

5.3.16

If banknote input messages received from the banknote acceptor are to be maintained in the gaming machine’s memory for a period of time without being added to the player’s credit balance, the storage of these messages must be maintained in, and meet the critical memory requirements. The gaming machine must be able to recover these messages whenever it restarts, especially after power failure, or observation of a partial memory corruption.

Gaming Machine Audit Mode Banknote Information

5.3.17

A gaming machine with a banknote acceptor must be capable of displaying the following banknote specific information in Audit / Employee mode:

a) the Banknote specific Master Meter information specified in the section Section 5.3.13 Master Meters;



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Communication Requirements for Banknote Acceptors (continued from previous page)

🏭 Trade, Customs & Industry
Gaming Machines, Banknote Acceptors, Communication, Credit Transmission

🏭 Banknote Acceptor Disabling on High Credit Balance

🏭 Trade, Customs & Industry
Gaming Machines, Banknote Acceptors, Credit Limits, Software Requirements

🏭 Banknote Acceptor Metering Requirements

🏭 Trade, Customs & Industry
Gaming Machines, Banknote Acceptors, Metering, Master Meters, Banknote Clearances

🏭 Storage of Banknote Acceptor Data

🏭 Trade, Customs & Industry
Gaming Machines, Banknote Acceptors, Data Storage, Memory Requirements

🏭 Gaming Machine Audit Mode Banknote Information

🏭 Trade, Customs & Industry
Gaming Machines, Banknote Acceptors, Audit Mode, Master Meter Information