✨ Gaming Machine Technical Requirements
8 APRIL
NEW ZEALAND GAZETTE
913
RAM Resets
RAM Reset Method
3.18.15 There must be no provision for an easily accessible 'RAM reset' button/switch to reset the meters and other areas of electronically stored data. RAM clears must be undertaken by accessing a sealed computer compartment of the device containing the critical RAM. See Section 8.2.3 RAM Reset Method for the resetting of unrecoverable RAM errors using a button outside the logic area or similar means.
Authorised Personnel
3.18.16 The clearing of errors which require a RAM reset in order to clear the fault (e.g. a “RAM corruption”) must only be able to be performed by licensed technical personnel.
Function of RAM Reset
3.18.17 Following the initiation of a RAM reset procedure (utilising an approved RAM Clear method) the game program must execute a routine which initialises each and every bit in RAM to the default state.
3.18.18 The default reel position or game display after a RAM reset must not be a winning combination on any selectable line. The default game display upon entering game play mode must also be a non winning game.
3.18.19 A configuration setting that is required to be entered during Setup Mode immediately following a RAM Reset must not be able to be changed after the machine leaves Setup Mode.
Simultaneous Inputs
3.18.20 The program must not be adversely affected by the simultaneous or sequential activation of the various inputs and outputs, such as 'play buttons', which might whether intentionally or not, cause malfunctions or invalid results.
Demonstration Mode
3.18.21 A gaming machine may have a Demonstration Mode for the purposes of training, testing, etc. All gaming machine software with a Demonstration Mode must meet the following requirements:
Entry to Demonstration Mode
3.18.22 Demonstration Mode may only be entered after performing a full RAM reset on the machine via an approved method.
Exiting from Demonstration Mode
3.18.23 Once the Demonstration Mode is exited (e.g. the gaming machine is connected to a live system or is commissioned) it must not be able to go back to the Demonstration Mode unless the gaming machine memory is cleared via a RAM Reset.
Notification
3.18.24 While the gaming machine is operating in the Demonstration/Test/Service Mode, there must be clear notification on the screen that the gaming machine is in that mode.
Metering During Demonstration Test or Service Mode
3.18.25 Hardware meters are not to be incremented in Demonstration, Test or Service Mode.
3.18.26 If software meters are incremented in the Demonstration Mode, these meters must be cleared upon the change of the gaming machine from Demonstration Mode to Game-Play Mode.
Illegal Gaming in Demonstration Mode
3.18.27 A gaming machine in Demonstration Mode must not be capable of being used as an off-line gaming machine. While in Demonstration Mode, the gaming machine must:
a) not allow coins to be entered into the gaming machine (i.e. lockout) except in accordance with approved coin test procedures;
Next Page →
Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏭
Gaming Machine Security and Integrity Requirements
(continued from previous page)
🏭 Trade, Customs & IndustrySecurity, integrity, RAM reset, demonstration mode, gaming machine, error handling, configuration