Gaming Machine Procedures




NEW ZEALAND GAZETTE

No. 32


Gaming Machine Power On

The gaming machine has been powered on:

a) any relevant player inputs must be re-enabled;

b) any game play when the event occurred must recommence from the beginning of the play or from the point at which interruption occurred and conclude normally, using the data that was saved previously.

See definition


Stand Alone Progressive Award

A Standalone progressive prize has been won:

a) an appropriate message must be displayed; and

b) unless the prize is transferred to the player’s credit meter the software must lock-up until the award has been paid by the attendant.

See definition


Linked Progressive Award

A linked progressive prize has been won:

a) an appropriate message must be displayed; and

b) unless the prize is transferred to the player’s credit meter or paid through an automatic printing of prize ticket the software must lock-up until the award has been paid by the attendant.

See definition


Substantial Win

Any prize equalling, or exceeding the Substantial Win Amount [LARGEWIN] in a completed game, shall instigate this event.

Cleared by an attendant.


Maximum Hopper Pay out Exceeded

A cashout attempt which exceeds the Maximum Hopper Payout amount [MAXHOPPER] shall require the gaming machine to perform a cancel credit manual pay for the full amount (or a ticket printout in accordance with the relevant sections of this document).

Cleared by: Cancel credit confirmation by attendant, completion of ticket print out or the player cancelling the cashout.


Notification of Faults

3.16.8 To assist with service and fault diagnosis, the nature and location of any fault must be displayed by a message in English (if possible this message is not to be abbreviated).

3.16.9 All fault conditions may activate a tower light if applicable.

3.16.10 It is preferred that the gaming machines become 'user friendly' in situations requiring human interaction. For example, if a “hopper jam/empty” condition occurs, the gaming machine should instruct the attendant with further instructions and take the operator through the process of clearing the fault step-by-step. It is envisaged that implementing this procedure would greatly reduce training time on gaming machine operations, call-outs and accidental damage.


3.17 Code and Compilation

Source Code Module Requirements

3.17.1 The following items must appear in all source code modules:

a) Module Name;

b) Version Number;



Next Page →



Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Gaming Machine Fault Handling Procedures (continued from previous page)

🏭 Trade, Customs & Industry
Gaming machines, fault events, power on, progressive awards, substantial win, hopper payout, fault notification, source code