✨ Gaming Machine Regulations
902 NEW ZEALAND GAZETTE No. 32
3.12.6 In all cases for a feature or free game sequence, the initial trigger game and final game must be
available for display.
3.12.7 The replay of game sequences (free games, feature games etc) must allow each game in the
sequence to be examined. Progression to the replay of the next game in the game sequence
must require external input, eg button press, touch screen input etc. Alternatively, the replay
function may provide a ‘Pause’ input to allow the replay to be suspended between games of a
game sequence.
3.13 Multiple Games
Selection of Game for Play
3.13.1 There must exist a Game Selection Screen where the full amount of the player’s credit balance
is displayed in dollars and cents or credits.
3.13.2 The methodology employed by a patron to select and discard a particular game for play on a
multi-game gaming machine must be clearly explained to the patron on the gaming machine,
and be easily followed.
3.13.3 The gaming machine must clearly inform the patron of all games available at that time and offer
them for selection.
3.13.4 The patron must at all times be made aware of which game has been selected for play and is
being played, as applicable.
3.13.5 The player must not be forced to play a game just by selecting that game.
3.13.6 It should not be possible to start a new game before the current play is completed and all
relevant meters have been updated (including features, gamble and other options of the game)
unless the action to start a new game terminates the current play in an orderly manner.
3.13.7 The set of games offered to the patron for selection, or the paytable, can be changed only by a
secure approved method.
3.13.8 No changes to the set of games offered to the patron for selection (or to the paytable) are
permitted while there are credits on the player’s credit meter or while a game is in progress.
Location of Meters
3.13.9 It is preferred that all non-game specific meters displayed on the play screen (e.g. credit meter,
collect meter, etc.) are displayed in the same position for all games.
Configuration of Multi-Game Gaming Machines
3.13.10 All games resident in a gaming machine’s memory shall be certified by the designated testing
body prior to approval. Exceptions to this rule may be granted but only on a case by case basis.
3.13.11 If it is possible to select between multiple games that are resident in a gaming machine’s
memory, this selection shall take place in Setup Mode by a technician on the gaming machine
prior to being enrolled by a central system, or by a configuration command from a central
system. Configuration by both methods will only be permitted if certified by the designated
testing body. Where a certification is not in place, the gaming machine must reject the
unapproved method. If there is no CMCS, the selection may either take place in the Setup
Mode by a technician or as an Audit Mode function.
3.14 Random Number Generator and Symbol Selection
Game Result Determination
3.14.1 Game software must generate random symbols (or reel stop positions) from a Random Number
Generator (RNG) algorithm and mapping algorithm.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
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Gaming Machine Display and Functional Requirements
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