β¨ Gaming Machine Regulations
8 APRIL NEW ZEALAND GAZETTE 899
following symbols (if these symbols are visible to the player) on both the physical and
virtual reel strip);
iii) the behaviour of each reel/wheel/dice/coin, etc. must be independent of (i.e.
uncorrelated with) all other reels/wheels/dice/coins, etc.; and
iv) the behaviour of each reel/wheel/dice/coin, etc. must be independent of (i.e.
uncorrelated with) its previous behaviour.
Other Games
3.9.63 Game fairness objectives for other games such as horse/car/animal racing, golf/football, virtual
reality, etc. will be assessed on a case by case basis applying the general game fairness
objectives specified earlier in this document.
3.9.64 Any games which have a finishing sequence shall display all of the sequence, eg a race will
display all contestants finishing.
3.10 Audit Mode
Audit Mode Requirements
3.10.1 Audit mode is to include as a minimum, the following items:
a) display of all electronic meter information as per the section Definition of Software Meters;
b) last game replay;
c) display of terminal identification;
d) display of software/game identification; and
e) display of any other game statistics (e.g. wins by category), if maintained by the gaming
machine and not transferred to and maintained by the CMCS.
3.11 Test/Diagnostic Mode
Entry to Test/Diagnostic Mode
3.11.1 Test/Diagnostic Mode may be entered via an appropriate instruction from an attendant during
an Audit Mode access.
3.11.2 Opening the main cabinet door of the gaming machine shall not provide automatic entry to
Test/Diagnostic Mode.
Exit from Test/Diagnostic Mode
3.11.3 If there are any test-mode states which cannot be automatically superseded by exit from Audit
Mode, then the action necessary must be indicated on the machine and in the relevant
manuals.
Test Games
3.11.4 Test games, if implemented must:
a) not increment any meters (other than a temporary on screen credit meter);
b) only be available after entering a specific test game mode within door open mode; and
c) be clearly indicated as not in normal game play mode.
Information Required in Test Mode
3.11.5 The following information must be accessible in test mode if not available in audit mode:
a) revision number for game (and if applicable, base) software in the machine;
b) set-up/configuration data; and
c) expected return to player.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
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Gaming Machine Display and Functional Requirements
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π Trade, Customs & IndustryGaming machines, game rules, fairness, modifications, wagers, idle mode, game information, gamble bets, win credits, auto gamble, metamorphic games, residual credit removal, progressive components, player options, meter updates, audit mode, test mode, diagnostic mode