✨ Gaming Machine Standards
8 APRIL NEW ZEALAND GAZETTE 883
MONEY OUT total value in dollars of credits redeemed from the player’s
credit meter by hopper pay, ticket print, cancelled credit or
account transfer, but not extra coin out errors or short pays [$]
Self Audit Error Checking
Self Audit Check Formula
3.3.17 A gaming machine shall perform a “self audit” of the appropriate master accounting data meters as described in the following formula:
Credit Balance = [(Coins IN + Banknotes IN + Cashless IN + Total WINS) - (Coins OUT + Cancel Credits + Cashless OUT + Turnover)]%2^32
Where:% is the modulus operator (to handle meter roll over).
Note : The cases of a ‘meter roll-over’ should be taken into account when performing a “Self Audit” check. In the case of decimal meters, the modulus is 10^10.
Occurrence of Self Audit Check
3.3.18 The self audit check shall be performed at least at the following times:
a) At the start of every game.
b) Before commencing any process that transfers any monetary value out of the gaming machine (e.g. hopper pay, cancel credit/ticket pay or credit transfer out).
Action on Failure of Self Audit Check
3.3.19 The EGM shall enter an Unrecoverable Memory Corruption state in the event that this self audit check fails.
Progressive Meters
3.3.20 Stand alone progressive gaming machines must display upon request the following additional meters (in order) for each progressive prize offered:
Table 3-2 : Progressive Meters
| METER | Definition (see Glossary of Terms and Abbreviations) | UNITS |
|---|---|---|
| CURRENT VALUE | current prize amount | [$] |
| OVERFLOW | amount exceeding ceiling | [$] |
| HITS | number of hits for this progressive | [count] |
| WINS | total value of wins for this progressive | [$] |
| STARTUP | startup value | [$] |
| CEILING | ceiling value | [$] |
| INCREMENT | percentage increment rate | [%] |
| HIDDEN INCREMENT | percentage increment rate for the reserve pool | [%] |
| INITIAL | VALUE initially entered after last RAM clear. (Used for creating a ‘lost’ jackpot.) | [$] |
Multi-game Meters
3.3.21 For each game in a multi-game configuration, the following must be recorded and preferably displayed in the following order:
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏭 Money Out Definition
🏭 Trade, Customs & IndustryGaming machines, money out, credit meters, hopper pay, ticket print, cancelled credit, account transfer
🏭 Self Audit Error Checking
🏭 Trade, Customs & IndustryGaming machines, self audit, master accounting data meters, credit balance, meter roll-over
🏭 Self Audit Check Formula
🏭 Trade, Customs & IndustryGaming machines, self audit check formula, credit balance, coins in, banknotes in, cashless in, total wins, coins out, cancel credits, cashless out, turnover
🏭 Occurrence of Self Audit Check
🏭 Trade, Customs & IndustryGaming machines, self audit check, game start, monetary value transfer, hopper pay, cancel credit, ticket pay, credit transfer out
🏭 Action on Failure of Self Audit Check
🏭 Trade, Customs & IndustryGaming machines, self audit check failure, unrecoverable memory corruption state
🏭 Progressive Meters
🏭 Trade, Customs & IndustryProgressive gaming machines, progressive meters, current value, overflow, hits, wins, startup, ceiling, increment, hidden increment, initial value
🏭 Multi-game Meters
🏭 Trade, Customs & IndustryMulti-game configuration, game meters, recording, display order