✨ Gaming Machine Regulations
8 APRIL NEW ZEALAND GAZETTE 881
Credit Meter
Credit Meter Units and Display
3.3.2
The Credit meter must be simultaneously displayed in both dollars and cents and credits. A display which alternates between dollars and cents and credits will be acceptable provided that both values are easily distinguished.
Credit Meter Decrement
3.3.3
Whenever credits are staked (e.g. commencement of game, additional wagers during a game) then the number of credits staked shall be immediately subtracted from the player’s credit meter.
Update of the Credit Meter
3.3.4
The end of a play is defined to be the when all appropriate meters for a game have been updated (see Section 3.9.6 Game Play / Idle). It is permissible to update the credit meter before the completion of play provided that:
a) critical memory is updated when the credit meter is updated; and
b) only credits held on a win meter may be wagered on a gamble feature, i.e. it is not possible to wager any credits transferred to the credit meter on gamble.
Credit Meter Prize Update and Progressive Prizes
3.3.5
The value of every prize (at end of game) must be added to the player’s credit meter, except progressives. Progressives may be added to the credit meter if either (a) the credit meter is maintained in dollars and cents, or (b) the progressive meter is incremented to whole credit amounts or (c) the prize in dollars and cents is converted to credits on transfer to the player’s credit meter in a manner that does not mislead the player (e.g. make unqualified statement “wins meter amount” and then rounds down on conversion) or cause accounting imbalances.
Substantial Win
3.3.6
Substantial Wins over [LARGEWIN] must cause the gaming machine to enter a lock-up mode until external intervention, eg attendant key.
Note : This value may be a $ amount or infinity.
3.3.7
The prize amount is defined as the grand total of all winnings for all components of a game. Thus multiple part games such as those with free game sequences, bonus sequences, gamble or other such features are to have their total winnings added, regardless of whether partial transfer to the credit meter has occurred or not. Furthermore, at the completion of all of these components, if that sum exceeds the specified limit [LARGEWIN], this play is considered a Substantial Win. A Substantial Win is not to be considered to have occurred:
a) for individual outcomes of a multi-part game; or
b) if during a sequence, the large win threshold was exceeded and subsequent losses dropped the final sum below the threshold.
Audit Mode Access
3.3.8
Auditing of metering information must be accessible by an authorised person at any time, except during collect in progress or during play (except where play is interrupted by a fault condition).
3.3.9
The gaming machine must not be playable while in Test mode or Audit mode. If coins or notes are inserted they must be rejected (except during coin or banknote acceptor testing). The software must return to the state immediately preceding entering Test or Audit mode when the mode is exited.
3.3.10
If display of meters takes more than one screen, suitable information must be presented to instruct the user how to move between screens.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏭 Credit Meter Units and Display
🏭 Trade, Customs & IndustryCredit meter, display, dollars, cents, credits
🏭 Credit Meter Decrement
🏭 Trade, Customs & IndustryCredit meter, decrement, staking, game play
🏭 Update of the Credit Meter
🏭 Trade, Customs & IndustryCredit meter, update, memory, win meter, gamble feature
🏭 Credit Meter Prize Update and Progressive Prizes
🏭 Trade, Customs & IndustryCredit meter, prize update, progressive prizes, accounting
🏭 Substantial Win
🏭 Trade, Customs & IndustrySubstantial win, lock-up mode, prize amount, large win threshold
🏭 Audit Mode Access
🏭 Trade, Customs & IndustryAudit mode, metering information, authorized person, test mode