β¨ Gaming Machine Technical Specifications
874
NEW ZEALAND GAZETTE
No. 32
Touch Screens
2.4.36 Touch screens must be resistant to scratching from conditions likely to occur during normal use.
2.4.37 Touch screens must be accurate, and once calibrated must maintain that accuracy for at least the manufacturers recommended maintenance period.
2.4.38 A touch screen should be able to be re-calibrated by venue staff without access to the machine cabinet other than opening the main door.
Printers
2.4.39 If a gaming machine is equipped with a printer, it must be located in a locked area of the gaming machine (e.g. require opening of the main door) but not in the logic area or the cash box.
Rationale: This requirement ensures the safekeeping of the audit copy.
2.4.40 A printer shall have the capability to simultaneously generate two identical copies of any print out (with one copy being ejected externally to the machine) and the other copy is to be retained within the machine for audit purposes.
2.4.41 A printer must have mechanisms to allow software to interpret and act upon the following conditions:
a) Out of paper / Paper low;
b) Printer jam/failure; and
c) Disconnected.
Audible Alarm
2.4.42 A suitable audible alarm in the gaming machine must be provided for effectively signalling any of the error or security features required by the relevant software standard.
2.4.43 There may be a method whereby legal access can be made into the internal area of the gaming machine (by authorised personnel via an audit mode or other accountable method) where the audible alarm is not activated.
2.4.44 A technique should be provided to enable authorised personnel to adjust the volume level (without the need to enter the logic area). However the adjustment of the volume shall not allow the alarm output to be below a threshold level whereby the alarm cannot be heard with the door shut in a typical gaming environment (volume controls secured in a logic area are exempted).
2.4.45 The duration of the alarm when activated shall be at least 1.5 seconds.
2.5 Cash Input Systems
Note and Acceptor Devices
2.5.1 Refer to Chapter 5 Banknote Acceptance Specifications.
Coin Input Systems
2.5.2 The coin input system must be constructed in such a way that it protects the gaming machine against vandalism, abuse, or fraudulent activity. The coin input system shall have the following capabilities:
a) the ability not to have its coin path easily altered from the exterior of the gaming machine without leaving evidence of physical modification;
b) the ability to resist liquid spills;
c) the ability to deliver the coin to the correct area of the gaming equipment with minimal failures;
d) the ability to accurately detect and account for all valid inserted coins (and it should effectively detect and reject invalid coins); and
Next Page →
Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
β¨ LLM interpretation of page content
π
Hard Meters Requirements for Gaming Machines
(continued from previous page)
π Trade, Customs & IndustryHard Meters, Electromechanical Meters, Data Display, Gaming Machine, Circuit Boards, Power Supply
π Touch Screen Specifications for Gaming Machines
π Trade, Customs & IndustryTouch Screens, Scratch Resistance, Calibration, Maintenance
π Printer Specifications for Gaming Machines
π Trade, Customs & IndustryPrinters, Audit Copies, Paper Handling, Error Detection
π Audible Alarm Specifications for Gaming Machines
π Trade, Customs & IndustryAudible Alarm, Error Signaling, Security Features, Volume Adjustment
π Cash Input System Specifications for Gaming Machines
π Trade, Customs & IndustryCash Input, Note Acceptors, Coin Input Systems, Vandalism Protection, Fraud Prevention