Casino Game Rules




432 NEW ZEALAND GAZETTE No. 19

6.5 If

(a) the dice do not leave the shooter’s hand simultaneously; or

(b) any of the dice fails to strike an end of the table; or

(c) for any other reason the stickperson or game supervisor considers the roll to be improper; or

(d) any other irregularity has occurred,

the stickperson or game supervisor may void the a roll by announcing a “No roll”.

6.6 The fact that a roll of the dice results in either or both of them coming into contact with any chips on the table, other than the craps bank of chips located in front of the game supervisor, shall not be cause for a call of “No roll”.

6.7 A call of “No roll” made under rule 6.4 or 6.5 shall, whenever possible, be made before the dice come to rest.

6.8 The game supervisor shall may overrule the stickperson if, in his/her judgement, the stickperson has made an error in calling the throw of the dice.

6.9 The casino supervisor who is responsible for the pit in which the table is located may overrule the stickperson and/or game supervisor, if in his/her judgement, the stickperson and/or game supervisor has made an error in calling the throw of the dice.

6.10 The casino manager or shift manager may overrule the stickperson and/or game supervisor and/or casino supervisor if, in his/her judgement, that person or those persons, as the case may be, has or have made an error in calling the throw of the dice.



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VUW Te Waharoa PDF NZ Gazette 1998, No 19


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✨ LLM interpretation of page content

🏛️ Notification of Approval of Casino Games and the Rules of those Games (continued from previous page)

🏛️ Governance & Central Administration
Casino Control Authority, Craps, Game Rules, Wagers, Shooter, Stickperson, Dice, Gameplay Procedures