Casino Craps Rules




NEW ZEALAND GAZETTE

No. 7

5.0 The Throw of the Dice

5.1

To be eligible to throw the dice a player must have a wager on a Pass Bet or a Don’t Pass Bet.

5.2

Upon selection of the dice, the shooter shall throw the two selected dice so that they leave his/her hand simultaneously and in a manner calculated to cause them to strike the end of the table farthest from him/her in a random manner.

5.3

Following the come out roll, a player shall continue to wager on the Pass Line or the Don’t Pass area on each succeeding roll to be eligible to continue as the shooter.

5.4

When handling or throwing the dice, the shooter shall use one hand only.

5.5

When the dice come to rest after a valid throw:

(a) the stickperson shall at once call out the sum of the numbers on the high or uppermost sides of the two dice;

(b) only one face on each die shall be considered skyward;

(c) in the event that either or both of the dice does/do not land flat on the table, the side directly opposite the side that is resting on the chips or other object shall be considered uppermost and skyward;

(d) in the event of a dispute as to which face is uppermost, the game supervisor shall have discretion to determine which face is uppermost or to order that the throw be deemed void and the dice re-thrown.

5.6

After calling the throw, the stickperson shall collect the dice and bring them to the centre of the table between himself/herself and the game supervisor.

5.7

All wagers decided by that throw shall then be settled, in accordance with part 6 of this division, following which the stickperson shall pass the dice to the shooter for the next throw. When collecting the dice and passing them to the shooter, the stickperson shall use the craps stick.

5.8

The shooter may, after any roll, either pass the dice or remain the shooter, except that:

(a) the shooter shall pass the dice upon throwing a 7 Out; and

(b) the game supervisor may order the shooter to pass the dice if the shooter unreasonably delays the game, repeatedly makes invalid rolls or contravenes the rules of the game.

5.9

Whenever a shooter relinquishes the dice in the course of play, a dealer shall offer the complete set of five dice:

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VUW Te Waharoa PDF NZ Gazette 1996, No 7


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🏭 Craps Rules and Definitions (continued from previous page)

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