✨ Electronic Gaming Machines Glossary




NEW ZEALAND GAZETTE

1 NOVEMBER

3405


I/O

Input/Output.

ICE

In-Circuit Emulator.

Jackpot

A game whereby a part of the wager amount is added to a pool or account (commonly called the jackpot). When certain winning criteria are met by a player the jackpot is "won" and the winner(s) receive an amount from the pool (as specified by the rules of the game) as a prize and the pool is then reduced by the prize amount and/or reset to a minimum amount. In most implementations, the minimum amount is a non-zero value, often called a "seed" or "base value", which encourages players to participate in the next jackpot.

LCD

Liquid Crystal Display.

LED

Light Emitting Diode.

Linked Progressive Jackpot

A jackpot that enables two or more EGMs within the casino to participate in one or more common jackpots.

Memory

An area of a computing device used to store data and instructions.

Multi-game

Gaming software which offers more than one game on a single gaming device.

NV-RAM

Non-Volatile Random Access Memory (a form of electronic read/write memory that does not lose its contents when the equipment is powered off).

PCB

Printed Circuit Board.

PROM

Fusible link Programmable Read Only Memory (a form of electronic read only memory).

RAM

Random Access Memory - the storage facility used by the CPU to store data and instructions. This form of storage is volatile; if the machine in which it is installed loses power, the contents of RAM are lost.

RFI

Radio Frequency Interference.

RNG

Random Number Generator - a method of producing a sequence of random numbers.

ROM

Mask programmed Read Only Memory (a form of electronic read only memory). This document has been written in terms of use of EPROM program storage, so, as far as this document is concerned, ROM is an allowable type of EPROM.

SA

South Australia.

Slave Controller

A device which controls an aspect of gaming which is itself controlled by a master controller. For example, an EMS may perform overall control of a jackpot scheme, but a slave controller would only perform localised control.

Software Shell (Primitive)

The base software in which there is no game information.



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VUW Te Waharoa PDF NZ Gazette 1994, No 114


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🏭 Glossary of Terms for Electronic Gaming Machines (continued from previous page)

🏭 Trade, Customs & Industry
Glossary, Terms, I/O, ICE, Jackpot, LCD, LED, Linked Progressive Jackpot, Memory, Multi-game, NV-RAM, PCB, PROM, RAM, RFI, RNG, ROM, SA, Slave Controller, Software Shell (Primitive)