Electronic Gaming Machines Rules




7.6 Cards which have not been held will be discarded electronically when the appropriate function is activated.

7.7 A player shall then, by activating the appropriate function, receive the same number of further cards dealt to his/her drawn hand as were discarded from the initial deal.

7.8 A player shall win if his/her drawn hand corresponds to a winning combination in the prize schedule for the game.

7.9 The value of a player’s wager shall determine:

(a) the value of the payout on a winning hand; and

(b) the player’s eligibility for any jackpots that may be available.

7.10 After receiving a winning hand a player may elect to “Double Up” or “Gamble”, should such a feature be available on the game. A player who, after electing to double up:

(a) wins; or

(b) selects a card of equal value to the dealer’s card,

shall have a further option to double up.

7.11 A player may continue to “Double Up” or “Gamble” following a winning combination until:

(a) five such consecutive “Double Up” or “Gamble” wagers have been made; or

(b) the accumulated credits are in excess of the maximum wager accepted by the machine,

whichever occurs sooner.

7.12 Where a player elects to “Double Up”:

(a) a card, referred to as the dealer’s card, will be displayed in the position of the first card on the extreme left of the screen;

(b) the player shall select one of four available cards, which are displayed face down on the screen, by activating the appropriate function;



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VUW Te Waharoa PDF NZ Gazette 1994, No 114


NZLII PDF NZ Gazette 1994, No 114





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🏛️ Operation of Electronic Gaming Machines (continued from previous page)

🏛️ Governance & Central Administration
Electronic Gaming Machines, Rules, Video Keno, Video Poker, Player Responsibilities, Betting, Payouts