✨ Electronic Gaming Machines Rules
7.6 Cards which have not been held will be discarded electronically when the appropriate function is activated.
7.7 A player shall then, by activating the appropriate function, receive the same number of further cards dealt to his/her drawn hand as were discarded from the initial deal.
7.8 A player shall win if his/her drawn hand corresponds to a winning combination in the prize schedule for the game.
7.9 The value of a player’s wager shall determine:
(a) the value of the payout on a winning hand; and
(b) the player’s eligibility for any jackpots that may be available.
7.10 After receiving a winning hand a player may elect to “Double Up” or “Gamble”, should such a feature be available on the game. A player who, after electing to double up:
(a) wins; or
(b) selects a card of equal value to the dealer’s card,
shall have a further option to double up.
7.11 A player may continue to “Double Up” or “Gamble” following a winning combination until:
(a) five such consecutive “Double Up” or “Gamble” wagers have been made; or
(b) the accumulated credits are in excess of the maximum wager accepted by the machine,
whichever occurs sooner.
7.12 Where a player elects to “Double Up”:
(a) a card, referred to as the dealer’s card, will be displayed in the position of the first card on the extreme left of the screen;
(b) the player shall select one of four available cards, which are displayed face down on the screen, by activating the appropriate function;
Next Page →
PDF embedding disabled (Crown copyright)
View this page online at:
VUW Te Waharoa —
NZ Gazette 1994, No 114
NZLII —
NZ Gazette 1994, No 114
✨ LLM interpretation of page content
🏛️
Operation of Electronic Gaming Machines
(continued from previous page)
🏛️ Governance & Central AdministrationElectronic Gaming Machines, Rules, Video Keno, Video Poker, Player Responsibilities, Betting, Payouts